#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HeuristicLab.Core;
using System.Collections;
using HeuristicLab.CEDMA.DB.Interfaces;
using System.Xml;
using System.Runtime.Serialization;
using System.IO;
namespace HeuristicLab.CEDMA.Console {
public class AgentList : ItemBase, IAgentList {
private string serverUri;
private List agentList;
private IDatabase database;
public IDatabase Database {
get { return database; }
set {
database = value;
ReloadList();
}
}
private void ReloadList() {
agentList.Clear();
foreach(AgentEntry a in database.GetAgentEntries()) {
Agent newAgent = (Agent)DbPersistenceManager.Restore(a.RawData);
newAgent.Database = database;
newAgent.Id = a.Id;
newAgent.Name = a.Name;
newAgent.Status = a.Status;
agentList.Add(newAgent);
}
FireChanged();
}
public AgentList()
: base() {
agentList = new List();
}
public void CreateAgent() {
long id = database.CreateAgent();
Agent agent = new Agent(database, id);
agent.Name = DateTime.Now.ToString();
agent.Save();
agentList.Add(agent);
}
public IEnumerator GetEnumerator() {
return agentList.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
public override IView CreateView() {
return new AgentListView(this);
}
}
}