#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HeuristicLab.Core;
using System.Collections;
using HeuristicLab.CEDMA.DB.Interfaces;
using System.Xml;
using System.Runtime.Serialization;
using System.IO;
using HeuristicLab.PluginInfrastructure;
namespace HeuristicLab.CEDMA.Charting {
public class Record {
public const string MAPE_TRAINING = "MAPE (training)";
public const string MAPE_VALIDATION = "MAPE (validation)";
public const string MAPE_TEST = "MAPE (test)";
public const string R2_TRAINING = "R2 (training)";
public const string R2_VALIDATION = "R2 (validation)";
public const string R2_TEST = "R2 (test)";
public const string TARGET_VARIABLE = "Target variable";
public const string TREE_SIZE = "Tree size";
public const string TREE_HEIGHT = "Tree height";
public const string SELECTIONPRESSURE = "Selection pressure";
public const string X_JITTER = "__X_JITTER";
public const string Y_JITTER = "__Y_JITTER";
private Dictionary values = new Dictionary();
private ResultList resultList;
private bool selected = false;
public bool Selected { get { return selected; } }
private string uri;
public string Uri { get { return uri; } }
public Record(ResultList resultList, string uri) {
this.uri = uri;
this.resultList = resultList;
}
public void Set(string name, double value) {
values.Add(name, value);
}
public double Get(string name) {
if(name == null || !values.ContainsKey(name)) return double.NaN;
return values[name];
}
public void ToggleSelected() {
selected = !selected;
}
internal string GetToolTipText() {
StringBuilder b = new StringBuilder();
foreach(KeyValuePair v in values) {
if(v.Key != X_JITTER && v.Key != Y_JITTER) {
b.Append(v.Key).Append(" = ").Append(v.Value).AppendLine();
}
}
return b.ToString();
}
internal void OpenModel() {
resultList.OpenModel(this);
}
internal void OpenGeneratingAlgorithm() {
resultList.OpenAlgorithm(this);
}
}
}