#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.BitVector { /// /// Base class for all bit vector manipulators. /// public abstract class BitVectorManipulatorBase : OperatorBase { /// /// Initializes a new instance of with two variable infos /// (Random and BitVector). /// public BitVectorManipulatorBase() { AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In)); AddVariableInfo(new VariableInfo("BitVector", "Bit vector to manipulate", typeof(BoolArrayData), VariableKind.In | VariableKind.Out)); } /// /// Manipulates the bit vector. /// /// The current scope whose bit vector to manipulate. /// null. public override IOperation Apply(IScope scope) { IRandom random = GetVariableValue("Random", scope, true); BoolArrayData vector = GetVariableValue("BitVector", scope, false); vector.Data = Manipulate(scope, random, vector.Data); return null; } /// /// Manipulates the given bit with the given random number generator. /// /// The current scope. /// A random number generator. /// The bit vector to manipulate. /// The manipulated bit vector. protected abstract bool[] Manipulate(IScope scope, IRandom random, bool[] vector); } }