#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.BitVector {
///
/// Base class for all bit vector manipulators.
///
public abstract class BitVectorManipulatorBase : OperatorBase {
///
/// Initializes a new instance of with two variable infos
/// (Random and BitVector).
///
public BitVectorManipulatorBase() {
AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
AddVariableInfo(new VariableInfo("BitVector", "Bit vector to manipulate", typeof(BoolArrayData), VariableKind.In | VariableKind.Out));
}
///
/// Manipulates the bit vector.
///
/// The current scope whose bit vector to manipulate.
/// null.
public override IOperation Apply(IScope scope) {
IRandom random = GetVariableValue("Random", scope, true);
BoolArrayData vector = GetVariableValue("BitVector", scope, false);
vector.Data = Manipulate(scope, random, vector.Data);
return null;
}
///
/// Manipulates the given bit with the given random number generator.
///
/// The current scope.
/// A random number generator.
/// The bit vector to manipulate.
/// The manipulated bit vector.
protected abstract bool[] Manipulate(IScope scope, IRandom random, bool[] vector);
}
}