#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
namespace HeuristicLab.BitVector {
///
/// Uniform crossover for bit vectors.
///
public class UniformCrossover : BitVectorCrossoverBase {
///
public override string Description {
get { return "Uniform crossover for bit vectors."; }
}
///
/// Performs a uniform crossover randomly choosing the value of the first or second parent for each slot
/// given parent bit vectors.
///
/// A random number generator.
/// The first parent for crossover.
/// The second parent for crossover.
/// The newly created bit vector, resulting from the uniform crossover.
public static bool[] Apply(IRandom random, bool[] parent1, bool[] parent2) {
int length = parent1.Length;
bool[] result = new bool[length];
// for each slot
for (int i = 0; i < length; i++)
// take value from first or second parent with equal probability
result[i] = random.Next(2) == 0 ? parent1[i] : parent2[i];
return result;
}
///
/// Performs a uniform crossover randomly choosing the value of the first or second parent for each slot
/// given parent bit vectors.
///
/// Thrown if there are not exactly two parents.
/// The current scope.
/// A random number generator.
/// An array containing the two bit vectors that should be crossed.
/// The newly created bit vector, resulting from the uniform crossover.
protected override bool[] Cross(IScope scope, IRandom random, bool[][] parents) {
if (parents.Length != 2) throw new InvalidOperationException("ERROR in UniformCrossover: The number of parents is not equal to 2");
return Apply(random, parents[0], parents[1]);
}
}
}