#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; namespace HeuristicLab.BitVector { /// /// Uniform crossover for bit vectors. /// public class UniformCrossover : BitVectorCrossoverBase { /// public override string Description { get { return "Uniform crossover for bit vectors."; } } /// /// Performs a uniform crossover randomly choosing the value of the first or second parent for each slot /// given parent bit vectors. /// /// A random number generator. /// The first parent for crossover. /// The second parent for crossover. /// The newly created bit vector, resulting from the uniform crossover. public static bool[] Apply(IRandom random, bool[] parent1, bool[] parent2) { int length = parent1.Length; bool[] result = new bool[length]; // for each slot for (int i = 0; i < length; i++) // take value from first or second parent with equal probability result[i] = random.Next(2) == 0 ? parent1[i] : parent2[i]; return result; } /// /// Performs a uniform crossover randomly choosing the value of the first or second parent for each slot /// given parent bit vectors. /// /// Thrown if there are not exactly two parents. /// The current scope. /// A random number generator. /// An array containing the two bit vectors that should be crossed. /// The newly created bit vector, resulting from the uniform crossover. protected override bool[] Cross(IScope scope, IRandom random, bool[][] parents) { if (parents.Length != 2) throw new InvalidOperationException("ERROR in UniformCrossover: The number of parents is not equal to 2"); return Apply(random, parents[0], parents[1]); } } }