#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
namespace HeuristicLab.BitVector {
///
/// Single bit flip manipulation for bit vectors.
///
public class FlipManipulator : BitVectorManipulatorBase {
///
public override string Description {
get { return "Single bit flip manipulation for bit vectors."; }
}
///
/// Changes randomly a single position in the given bit .
///
/// A random number generator.
/// The bit vector to manipulate.
/// The new bit vector that has been manipulated.
public static bool[] Apply(IRandom random, bool[] vector) {
bool[] result = (bool[])vector.Clone();
int index = random.Next(result.Length);
result[index] = !result[index];
return result;
}
///
/// Changes randomly a single position in the given bit .
///
/// Calls .
/// The current scope.
/// A random number generator.
/// The bit vector to manipulate.
/// The new bit vector that has been manipulated.
protected override bool[] Manipulate(IScope scope, IRandom random, bool[] vector) {
return Apply(random, vector);
}
}
}