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source: trunk/sources/HeuristicLab.Algorithms.NSGA2/3.3/RankAndCrowdingSorter.cs @ 10696

Last change on this file since 10696 was 9462, checked in by swagner, 12 years ago

Updated copyright year and incremented version of plugins, applications and assembly files (#1889)

File size: 4.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Data;
24using HeuristicLab.Operators;
25using HeuristicLab.Parameters;
26using HeuristicLab.Selection;
27using HeuristicLab.Common;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29
30namespace HeuristicLab.Algorithms.NSGA2 {
31  public class RankAndCrowdingSorter : AlgorithmOperator {
32    public ValueLookupParameter<BoolArray> MaximizationParameter {
33      get { return (ValueLookupParameter<BoolArray>)Parameters["Maximization"]; }
34    }
35    public ScopeTreeLookupParameter<DoubleArray> QualitiesParameter {
36      get { return (ScopeTreeLookupParameter<DoubleArray>)Parameters["Qualities"]; }
37    }
38    public ScopeTreeLookupParameter<IntValue> RankParameter {
39      get { return (ScopeTreeLookupParameter<IntValue>)Parameters["Rank"]; }
40    }
41    public ScopeTreeLookupParameter<DoubleValue> CrowdingDistanceParameter {
42      get { return (ScopeTreeLookupParameter<DoubleValue>)Parameters["CrowdingDistance"]; }
43    }
44
45    [StorableConstructor]
46    protected RankAndCrowdingSorter(bool deserializing) : base(deserializing) { }
47    protected RankAndCrowdingSorter(RankAndCrowdingSorter original, Cloner cloner) : base(original, cloner) { }
48    public RankAndCrowdingSorter()
49      : base() {
50      Parameters.Add(new ValueLookupParameter<BoolArray>("Maximization", "For each objective a value that is true if that objective should be maximized, or false if it should be minimized."));
51      Parameters.Add(new ScopeTreeLookupParameter<DoubleArray>("Qualities", "The vector of quality values."));
52      Parameters.Add(new ScopeTreeLookupParameter<IntValue>("Rank", "The rank of a solution (to which front it belongs)."));
53      Parameters.Add(new ScopeTreeLookupParameter<DoubleValue>("CrowdingDistance", "The crowding distance of a solution in a population."));
54
55      FastNonDominatedSort fastNonDominatedSort = new FastNonDominatedSort();
56      UniformSubScopesProcessor subScopesProcessor = new UniformSubScopesProcessor();
57      CrowdingDistanceAssignment crowdingDistanceAssignment = new CrowdingDistanceAssignment();
58      CrowdedComparisonSorter crowdedComparisonSorter = new CrowdedComparisonSorter();
59      MergingReducer mergingReducer = new MergingReducer();
60
61      fastNonDominatedSort.MaximizationParameter.ActualName = MaximizationParameter.Name;
62      fastNonDominatedSort.QualitiesParameter.ActualName = QualitiesParameter.Name;
63      fastNonDominatedSort.RankParameter.ActualName = RankParameter.Name;
64
65      crowdingDistanceAssignment.CrowdingDistanceParameter.ActualName = CrowdingDistanceParameter.Name;
66      crowdingDistanceAssignment.QualitiesParameter.ActualName = QualitiesParameter.Name;
67
68      crowdedComparisonSorter.CrowdingDistanceParameter.ActualName = CrowdingDistanceParameter.Name;
69      crowdedComparisonSorter.RankParameter.ActualName = RankParameter.Name;
70
71      OperatorGraph.InitialOperator = fastNonDominatedSort;
72      fastNonDominatedSort.Successor = subScopesProcessor;
73      subScopesProcessor.Operator = crowdingDistanceAssignment;
74      crowdingDistanceAssignment.Successor = crowdedComparisonSorter;
75      crowdedComparisonSorter.Successor = null;
76      subScopesProcessor.Successor = mergingReducer;
77      mergingReducer.Successor = null;
78    }
79
80    public override IDeepCloneable Clone(Cloner cloner) {
81      return new RankAndCrowdingSorter(this, cloner);
82    }
83  }
84}
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