#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Algorithms.NSGA2 { /// /// CrowdedComparisonSorter as described in: Deb, Pratap, Agrawal and Meyarivan, "A Fast and Elitist Multiobjective /// Genetic Algorithm: NSGA-II", IEEE Transactions On Evolutionary Computation, Vol. 6, No. 2, April 2002 /// [Item("CrowdedComparisonSorter", @"CrowdedComparisonSorter as described in: Deb, Pratap, Agrawal and Meyarivan, ""A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II"", IEEE Transactions On Evolutionary Computation, Vol. 6, No. 2, April 2002.")] [StorableClass] public class CrowdedComparisonSorter : SingleSuccessorOperator { public IScopeTreeLookupParameter RankParameter { get { return (IScopeTreeLookupParameter)Parameters["Rank"]; } } public IScopeTreeLookupParameter CrowdingDistanceParameter { get { return (IScopeTreeLookupParameter)Parameters["CrowdingDistance"]; } } public CrowdedComparisonSorter() { Parameters.Add(new ScopeTreeLookupParameter("Rank", "The rank of the solution.")); Parameters.Add(new ScopeTreeLookupParameter("CrowdingDistance", "The crowding distance of the solution.")); } public override IOperation Apply() { ItemArray ranks = RankParameter.ActualValue; ItemArray distances = CrowdingDistanceParameter.ActualValue; int size = ranks.Length; int[] indices = Enumerable.Range(0, size).ToArray(); IScope[] scopes = ExecutionContext.Scope.SubScopes.ToArray(); Array.Sort(indices, scopes, new CustomComparer(ranks, distances)); ExecutionContext.Scope.SubScopes.Clear(); ExecutionContext.Scope.SubScopes.AddRange(scopes); return base.Apply(); } private class CustomComparer : IComparer { ItemArray ranks; ItemArray distances; public CustomComparer(ItemArray ranks, ItemArray distances) { this.ranks = ranks; this.distances = distances; } #region IComparer Members public int Compare(int x, int y) { if (ranks[x].Value < ranks[y].Value) return -1; else if (ranks[x].Value > ranks[y].Value) return 1; else { // ranks are the same -> compare by distance if (distances[x].Value > distances[y].Value) return -1; else if (distances[x].Value < distances[y].Value) return 1; else return 0; // same distance } } #endregion } } }