#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.PermutationEncoding;
using HEAL.Attic;
using HeuristicLab.Problems.VehicleRouting.Interfaces;
namespace HeuristicLab.Problems.VehicleRouting.Encodings.General {
[Item("PermutationEncoding", "Represents a base class for permutation encodings of VRP solutions.")]
[StorableType("070CEB2B-0A37-4EE1-87DA-1D80F6D88B4A")]
public abstract class PermutationEncoding : Permutation, IVRPEncoding {
#region IVRPEncoding Members
public abstract List GetTours();
public virtual int GetTourIndex(Tour tour) {
int index = -1;
List tours = GetTours();
for (int i = 0; i < tours.Count; i++) {
if (tours[i].IsEqual(tour)) {
index = i;
break;
}
}
return index;
}
public virtual int GetVehicleAssignment(int tour) {
return tour;
}
#endregion
[Storable]
protected IVRPProblemInstance ProblemInstance { get; set; }
protected PermutationEncoding(PermutationEncoding original, Cloner cloner)
: base(original, cloner) {
this.readOnly = original.readOnly;
if (original.ProblemInstance != null && cloner.ClonedObjectRegistered(original.ProblemInstance))
this.ProblemInstance = (IVRPProblemInstance)cloner.Clone(original.ProblemInstance);
else
this.ProblemInstance = original.ProblemInstance;
}
public PermutationEncoding(Permutation permutation, IVRPProblemInstance problemInstance)
: base(PermutationTypes.RelativeUndirected) {
this.array = new int[permutation.Length];
for (int i = 0; i < array.Length; i++)
this.array[i] = permutation[i];
this.ProblemInstance = problemInstance;
}
[StorableConstructor]
protected PermutationEncoding(StorableConstructorFlag _) : base(_) {
}
public int IndexOf(int city) {
return Array.IndexOf(this.array, city);
}
}
}