#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.PermutationEncoding; using HEAL.Attic; using HeuristicLab.Problems.VehicleRouting.Interfaces; namespace HeuristicLab.Problems.VehicleRouting.Encodings.General { [Item("PermutationEncoding", "Represents a base class for permutation encodings of VRP solutions.")] [StorableType("070CEB2B-0A37-4EE1-87DA-1D80F6D88B4A")] public abstract class PermutationEncoding : Permutation, IVRPEncoding { #region IVRPEncoding Members public abstract List GetTours(); public virtual int GetTourIndex(Tour tour) { int index = -1; List tours = GetTours(); for (int i = 0; i < tours.Count; i++) { if (tours[i].IsEqual(tour)) { index = i; break; } } return index; } public virtual int GetVehicleAssignment(int tour) { return tour; } #endregion [Storable] protected IVRPProblemInstance ProblemInstance { get; set; } protected PermutationEncoding(PermutationEncoding original, Cloner cloner) : base(original, cloner) { this.readOnly = original.readOnly; if (original.ProblemInstance != null && cloner.ClonedObjectRegistered(original.ProblemInstance)) this.ProblemInstance = (IVRPProblemInstance)cloner.Clone(original.ProblemInstance); else this.ProblemInstance = original.ProblemInstance; } public PermutationEncoding(Permutation permutation, IVRPProblemInstance problemInstance) : base(PermutationTypes.RelativeUndirected) { this.array = new int[permutation.Length]; for (int i = 0; i < array.Length; i++) this.array[i] = permutation[i]; this.ProblemInstance = problemInstance; } [StorableConstructor] protected PermutationEncoding(StorableConstructorFlag _) : base(_) { } public int IndexOf(int city) { return Array.IndexOf(this.array, city); } } }