#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HEAL.Attic;
namespace HeuristicLab.Problems.TravelingSalesman {
///
/// An operator which evaluates TSP solutions given in path representation using the Euclidean distance metric.
///
[Item("TSPEuclideanPathEvaluator", "An operator which evaluates TSP solutions given in path representation using the Euclidean distance metric.")]
[StorableType("583A53B5-2ABD-44C4-A530-3B5395FB5855")]
public sealed class TSPEuclideanPathEvaluator : TSPCoordinatesPathEvaluator {
[StorableConstructor]
private TSPEuclideanPathEvaluator(StorableConstructorFlag _) : base(_) { }
private TSPEuclideanPathEvaluator(TSPEuclideanPathEvaluator original, Cloner cloner) : base(original, cloner) { }
public TSPEuclideanPathEvaluator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new TSPEuclideanPathEvaluator(this, cloner);
}
///
/// Calculates the distance between two points using the Euclidean distance metric.
///
/// The x-coordinate of point 1.
/// The y-coordinate of point 1.
/// The x-coordinate of point 2.
/// The y-coordinate of point 2.
/// The calculated distance.
protected override double CalculateDistance(double x1, double y1, double x2, double y2) {
return Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
}
}
}