#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HEAL.Attic; namespace HeuristicLab.Problems.NK { [Item("RandomInteractionsInitializer", "Randomly assignes interactions across all bits")] [StorableType("ACB3BE45-DB9E-4200-95BF-D22C726B4DAE")] public sealed class RandomInteractionsInitializer : ParameterizedNamedItem, IInteractionInitializer { [StorableConstructor] private RandomInteractionsInitializer(StorableConstructorFlag _) : base(_) { } private RandomInteractionsInitializer(RandomInteractionsInitializer original, Cloner cloner) : base(original, cloner) { } public RandomInteractionsInitializer() { } public override IDeepCloneable Clone(Cloner cloner) { return new RandomInteractionsInitializer(this, cloner); } public BoolMatrix InitializeInterations(int length, int nComponents, int nInteractions, IRandom random) { BoolMatrix m = new BoolMatrix(length, nComponents); for (int c = 0; c < m.Columns; c++) { var indices = Enumerable.Range(0, length).ToList(); if (indices.Count > c) { indices.RemoveAt(c); m[c, c] = true; } while (indices.Count > nInteractions) { indices.RemoveAt(random.Next(indices.Count)); } foreach (var i in indices) { m[i, c] = true; } } return m; } } }