#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace HeuristicLab.Problems.Instances.TSPLIB {
public class TSPLIBHeterogeneousPTSPInstanceProvider : TSPLIBPTSPInstanceProvider {
public override string Name {
get { return "TSPLIB (heterogeneous symmetric PTSP)"; }
}
public override IEnumerable GetDataDescriptors() {
foreach (var desc in base.GetDataDescriptors().OfType()) {
desc.SolutionIdentifier = null;
yield return desc;
}
}
protected override double[] GetProbabilities(IDataDescriptor descriptor, PTSPData instance) {
var random = new MarsagliaRandom(GetInstanceHash(instance.Name));
return Enumerable.Range(0, instance.Dimension).Select(_ => (int)Math.Round((0.1 + 0.9 * random.NextDouble()) * 100) / 100.0).ToArray();
}
// Bernstein's hash function
private uint GetInstanceHash(string name) {
uint hash = 5381;
var len = name.Length;
for (var i = 0; i < len; i++)
unchecked { hash = ((hash * 33) + name[i]); }
return hash;
}
///
/// This class is used to randomly generate PTSP instances given the TSPLIB instances.
/// An own implementation of a RNG was used in order to avoid possible implementation changes
/// in future .NET versions which would result in entirely different instances.
///
///
/// RNG is implemented according to George Marsaglia https://en.wikipedia.org/wiki/Multiply-with-carry
///
private class MarsagliaRandom {
/*
* S = 2111111111*X[n-4] + 1492*X[n-3] + 1776*X[n-2] + 5115*X[n-1] + C
* X[n] = S modulo 2^32
* C = floor(S / 2^32)
*
*/
private readonly uint[] mem = new uint[4];
private uint c;
public MarsagliaRandom(uint s) {
int i;
for (i = 0; i < mem.Length; i++) {
unchecked { s = s * 31294061 + 1; }
mem[i] = s;
}
unchecked { c = s * 31294061 + 1; }
}
private uint Next() {
unchecked {
ulong wsum = 2111111111 * mem[0]
+ 1492 * mem[1]
+ 1776 * mem[2]
+ 5115 * mem[3]
+ c;
mem[0] = mem[1];
mem[1] = mem[2];
mem[2] = mem[3];
mem[3] = (uint)wsum;
c = (uint)(wsum >> 32);
return mem[3];
}
}
public double NextDouble() {
return (double)Next() / uint.MaxValue;
}
}
}
}