#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class AircraftMaximumLift : ArtificialRegressionDataDescriptor { public override string Name { get { return "Aircraft Maximum Lift Coefficient f(X) = x1 - 1/4 x4 x5 x6 (4 + 0.1 x2/x3 - x2²/x3²) + x13 x14/x15 x18 x7 - x13 x14/x15 x8 + x13 x14/x15 x9 + x16 x17/x15 x18 x10 - x16 x17/x15 x11 + x16 x17/x15 x12"; } } public override string Description { get { return "Slightly changed version of the problem instance given in: " + Environment.NewLine + "Chen Chen, Changtong Luo, Zonglin Jiang, \"A multilevel block building algorithm for fast " + "modeling generalized separable systems\", " + "pre-print on arXiv: https://arxiv.org/abs/1706.02281 ." + Environment.NewLine + "Notably, this problem is missing from the peer-reviewed version of the article in Expert Systems with Applications, Volume 109" + Environment.NewLine + "Function: f(X) = x1 - 0.25 x4 x5 x6 (4 + 0.1 x2/x3 - x2²/x3²) + x13 x14/x15 x18 x7 - x13 x14/x15 x8 + x13 x14/x15 x9 + x16 x17/x15 x18 x10 - x16 x17/x15 x11 + x16 x17/x15 x12" + Environment.NewLine + "with x1 ∈ [0.4, 0.8]," + Environment.NewLine + "x2 ∈ [3, 4]," + Environment.NewLine + "x3 ∈ [20, 30]," + Environment.NewLine + "x4, x13, x16 ∈ [2, 5]," + Environment.NewLine + "x14, x17 ∈ [1, 1.5]," + Environment.NewLine + "x15 ∈ [5, 7]," + Environment.NewLine + "x18 ∈ [10, 20]," + Environment.NewLine + "x8, x11 ∈ [1, 1.5]," + Environment.NewLine + "x9, x12 ∈ [1, 2]," + Environment.NewLine + "x7, x10 ∈ [0.5, 1.5]." + Environment.NewLine + "Values for x5 and x6 have not been specified in the reference paper." + " We therefore only use a single (x5) variable in place of ∆αW/c and set x6 to a constant value of 1.0." + Environment.NewLine + "The range for x5 is [0..20]."; } } protected override string TargetVariable { get { return "f(X)"; } } protected override string[] VariableNames { get { return new string[] { "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9", "x10", "x11", "x12", "x13", "x14", "x15", "x16", "x17", "x18", "f(X)", "f(X)_noise" }; } } protected override string[] AllowedInputVariables { get { return VariableNames.Except(new string[] { "f(X)", "f(X)_noise" }).ToArray(); } } protected override int TrainingPartitionStart { get { return 0; } } protected override int TrainingPartitionEnd { get { return 100; } } protected override int TestPartitionStart { get { return 100; } } protected override int TestPartitionEnd { get { return 200; } } public int Seed { get; private set; } public AircraftMaximumLift() : this((int)System.DateTime.Now.Ticks) { } public AircraftMaximumLift(int seed) { Seed = seed; } protected override List> GenerateValues() { var rand = new MersenneTwister((uint)Seed); List> data = new List>(); var x1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 0.4, 0.8).ToList(); var x2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 3.0, 4.0).ToList(); var x3 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 20.0, 30.0).ToList(); var x4 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 2.0, 5.0).ToList(); var x13 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 2.0, 5.0).ToList(); var x16 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 2.0, 5.0).ToList(); // in the reference paper \Delta alpha_w/c is replaced by two variables x5*x6. var x5 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 0, 20).ToList(); // range for X5 is not specified in the paper, we use [0°..20°] for ∆αW/c var x6 = Enumerable.Repeat(1.0, x5.Count).ToList(); // range for X6 is not specified in the paper. In the maximum lift formular there is only a single variable ∆αW/c in place of x5*x6. var x7 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 0.5, 1.5).ToList(); var x10 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 0.5, 1.5).ToList(); var x8 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1.0, 1.5).ToList(); var x11 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1.0, 1.5).ToList(); var x9 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1.0, 2.0).ToList(); var x12 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1.0, 2.0).ToList(); var x14 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1.0, 1.5).ToList(); var x17 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1.0, 1.5).ToList(); var x15 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 5.0, 7.0).ToList(); var x18 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 10.0, 20.0).ToList(); List fx = new List(); List fx_noise = new List(); data.Add(x1); data.Add(x2); data.Add(x3); data.Add(x4); data.Add(x5); data.Add(x6); data.Add(x7); data.Add(x8); data.Add(x9); data.Add(x10); data.Add(x11); data.Add(x12); data.Add(x13); data.Add(x14); data.Add(x15); data.Add(x16); data.Add(x17); data.Add(x18); data.Add(fx); data.Add(fx_noise); for (int i = 0; i < x1.Count; i++) { double fxi = x1[i]; fxi = fxi - 0.25 * x4[i] * x5[i] * x6[i] * (4 + 0.1 * (x2[i] / x3[i]) - (x2[i] / x3[i]) * (x2[i] / x3[i])); fxi = fxi + x13[i] * (x14[i] / x15[i]) * x18[i] * x7[i]; fxi = fxi - x13[i] * (x14[i] / x15[i]) * x8[i]; fxi = fxi + x13[i] * (x14[i] / x15[i]) * x9[i]; fxi = fxi + x16[i] * (x17[i] / x15[i]) * x18[i] * x10[i]; fxi = fxi - x16[i] * (x17[i] / x15[i]) * x11[i]; fxi = fxi + x16[i] * (x17[i] / x15[i]) * x12[i]; fx.Add(fxi); } var sigma_noise = 0.05 * fx.StandardDeviationPop(); fx_noise.AddRange(fx.Select(fxi => fxi + NormalDistributedRandom.NextDouble(rand, 0, sigma_noise))); return data; } } }