using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class FeynmanBonus17 : FeynmanDescriptor { private readonly int testSamples; private readonly int trainingSamples; public FeynmanBonus17() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { } public FeynmanBonus17(int seed) { Seed = seed; trainingSamples = 10000; testSamples = 10000; noiseRatio = null; } public FeynmanBonus17(int seed, int trainingSamples, int testSamples, double? noiseRatio) { Seed = seed; this.trainingSamples = trainingSamples; this.testSamples = testSamples; this.noiseRatio = noiseRatio; } public override string Name { get { return string.Format( "Jackson 11.38: sqrt(1-v**2/c**2)*omega/(1+v/c*cos(theta)) | {0}", noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio)); } } protected override string TargetVariable { get { return noiseRatio == null ? "omega_0" : "omega_0_noise"; } } protected override string[] VariableNames { get { return noiseRatio == null ? new[] { "c", "v", "omega", "theta", "omega_0" } : new[] { "c", "v", "omega", "theta", "omega_0", "omega_0_noise"}; } } protected override string[] AllowedInputVariables { get { return new[] {"c", "v", "omega", "theta"}; } } public int Seed { get; private set; } protected override int TrainingPartitionStart { get { return 0; } } protected override int TrainingPartitionEnd { get { return trainingSamples; } } protected override int TestPartitionStart { get { return trainingSamples; } } protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } } protected override List> GenerateValues() { var rand = new MersenneTwister((uint) Seed); var data = new List>(); var c = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 5, 20).ToList(); var v = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var omega = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var theta = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 0, 6).ToList(); var omega_0 = new List(); data.Add(c); data.Add(v); data.Add(omega); data.Add(theta); data.Add(omega_0); for (var i = 0; i < c.Count; i++) { var res = Math.Sqrt(1 - Math.Pow(v[i], 2) / Math.Pow(c[i], 2)) * omega[i] / (1 + v[i] / c[i] * Math.Cos(theta[i])); omega_0.Add(res); } var targetNoise = GetNoisyTarget(omega_0, rand); if (targetNoise != null) data.Add(targetNoise); return data; } } }