using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class Feynman76 : FeynmanDescriptor { private readonly int testSamples; private readonly int trainingSamples; public Feynman76() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { } public Feynman76(int seed) { Seed = seed; trainingSamples = 10000; testSamples = 10000; noiseRatio = null; } public Feynman76(int seed, int trainingSamples, int testSamples, double? noiseRatio) { Seed = seed; this.trainingSamples = trainingSamples; this.testSamples = testSamples; this.noiseRatio = noiseRatio; } public override string Name { get { return string.Format("II.34.2 q*v*r/2 | {0}", noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio)); } } protected override string TargetVariable { get { return noiseRatio == null ? "mom" : "mom_noise"; } } protected override string[] VariableNames { get { return new[] {"q", "v", "r", noiseRatio == null ? "mom" : "mom_noise"}; } } protected override string[] AllowedInputVariables { get { return new[] {"q", "v", "r"}; } } public int Seed { get; private set; } protected override int TrainingPartitionStart { get { return 0; } } protected override int TrainingPartitionEnd { get { return trainingSamples; } } protected override int TestPartitionStart { get { return trainingSamples; } } protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } } protected override List> GenerateValues() { var rand = new MersenneTwister((uint) Seed); var data = new List>(); var q = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var v = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var r = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var mom = new List(); data.Add(q); data.Add(v); data.Add(r); data.Add(mom); for (var i = 0; i < q.Count; i++) { var res = q[i] * v[i] * r[i] / 2; mom.Add(res); } if (noiseRatio != null) { var mom_noise = new List(); var sigma_noise = (double) Math.Sqrt(noiseRatio.Value) * mom.StandardDeviationPop(); mom_noise.AddRange(mom.Select(md => md + NormalDistributedRandom.NextDouble(rand, 0, sigma_noise))); data.Remove(mom); data.Add(mom_noise); } return data; } } }