[12911] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[17180] | 3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[12911] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Diagnostics.Contracts;
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| 24 | using System.Linq;
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[16873] | 25 | using HEAL.Attic;
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[12911] | 26 | using HeuristicLab.Common;
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| 27 | using HeuristicLab.Core;
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| 28 | using HeuristicLab.Data;
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| 29 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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| 30 | using HeuristicLab.Optimization;
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| 31 | using HeuristicLab.Parameters;
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| 32 |
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| 33 |
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| 34 | namespace HeuristicLab.Problems.GeneticProgramming.ArtificialAnt {
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| 35 | [Item("Artificial Ant Problem", "Represents the Artificial Ant problem.")]
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| 36 | [Creatable(CreatableAttribute.Categories.GeneticProgrammingProblems, Priority = 170)]
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[16565] | 37 | [StorableType("D365171B-7077-4CC2-835C-1827EA67C843")]
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[12911] | 38 | public sealed class Problem : SymbolicExpressionTreeProblem, IStorableContent {
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| 39 |
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| 40 | #region constant for default world (Santa Fe)
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| 41 |
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| 42 | private static readonly char[][] santaFeAntTrail = new[] {
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| 43 | " ### ".ToCharArray(),
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| 44 | " # ".ToCharArray(),
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| 45 | " # .###.. ".ToCharArray(),
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| 46 | " # # # ".ToCharArray(),
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| 47 | " # # # ".ToCharArray(),
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| 48 | " ####.##### .##.. . ".ToCharArray(),
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| 49 | " # . # ".ToCharArray(),
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| 50 | " # # . ".ToCharArray(),
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| 51 | " # # . ".ToCharArray(),
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| 52 | " # # # ".ToCharArray(),
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| 53 | " . # . ".ToCharArray(),
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| 54 | " # . . ".ToCharArray(),
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| 55 | " # . # ".ToCharArray(),
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| 56 | " # # . ".ToCharArray(),
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| 57 | " # # ...###. ".ToCharArray(),
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| 58 | " . .#... # ".ToCharArray(),
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| 59 | " . . . ".ToCharArray(),
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| 60 | " # . . ".ToCharArray(),
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| 61 | " # # .#... ".ToCharArray(),
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| 62 | " # # # ".ToCharArray(),
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| 63 | " # # . ".ToCharArray(),
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| 64 | " # # . ".ToCharArray(),
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| 65 | " # . ...#. ".ToCharArray(),
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| 66 | " # . # ".ToCharArray(),
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| 67 | " ..##..#####. # ".ToCharArray(),
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| 68 | " # # ".ToCharArray(),
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| 69 | " # # ".ToCharArray(),
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| 70 | " # .#######.. ".ToCharArray(),
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| 71 | " # # ".ToCharArray(),
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| 72 | " . # ".ToCharArray(),
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| 73 | " .####.. ".ToCharArray(),
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| 74 | " ".ToCharArray()
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| 75 | };
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| 76 |
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| 77 |
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| 78 | #endregion
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| 79 |
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| 80 | #region Parameter Properties
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| 81 | public IValueParameter<BoolMatrix> WorldParameter {
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| 82 | get { return (IValueParameter<BoolMatrix>)Parameters["World"]; }
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| 83 | }
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| 84 | public IValueParameter<IntValue> MaxTimeStepsParameter {
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| 85 | get { return (IValueParameter<IntValue>)Parameters["MaximumTimeSteps"]; }
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| 86 | }
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| 87 | #endregion
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| 88 |
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| 89 | #region Properties
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| 90 | public BoolMatrix World {
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| 91 | get { return WorldParameter.Value; }
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| 92 | set { WorldParameter.Value = value; }
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| 93 | }
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| 94 | public IntValue MaxTimeSteps {
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| 95 | get { return MaxTimeStepsParameter.Value; }
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| 96 | set { MaxTimeStepsParameter.Value = value; }
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| 97 | }
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| 98 | #endregion
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| 99 |
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| 100 | public override bool Maximization {
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| 101 | get { return true; }
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| 102 | }
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| 103 |
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[13269] | 104 | #region item cloning and persistence
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| 105 | // persistence
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| 106 | [StorableConstructor]
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[16565] | 107 | private Problem(StorableConstructorFlag _) : base(_) { }
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[13269] | 108 | [StorableHook(HookType.AfterDeserialization)]
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| 109 | private void AfterDeserialization() { }
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| 110 |
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| 111 | // cloning
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| 112 | private Problem(Problem original, Cloner cloner) : base(original, cloner) { }
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| 113 | public override IDeepCloneable Clone(Cloner cloner) {
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| 114 | return new Problem(this, cloner);
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| 115 | }
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| 116 | #endregion
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| 117 |
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[12911] | 118 | public Problem()
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| 119 | : base() {
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| 120 | BoolMatrix world = new BoolMatrix(ToBoolMatrix(santaFeAntTrail));
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| 121 | Parameters.Add(new ValueParameter<BoolMatrix>("World", "The world for the artificial ant with scattered food items.", world));
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| 122 | Parameters.Add(new ValueParameter<IntValue>("MaximumTimeSteps", "The number of time steps the artificial ant has available to collect all food items.", new IntValue(600)));
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| 123 |
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| 124 | base.BestKnownQuality = 89;
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| 125 | var g = new SimpleSymbolicExpressionGrammar();
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| 126 | g.AddSymbols(new string[] { "IfFoodAhead", "Prog2" }, 2, 2);
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| 127 | g.AddSymbols(new string[] { "Prog3" }, 3, 3);
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[13055] | 128 | g.AddTerminalSymbols(new string[] { "Move", "Left", "Right" });
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[12911] | 129 | base.Encoding = new SymbolicExpressionTreeEncoding(g, 20, 10);
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[16873] | 130 | base.Encoding.GrammarParameter.ReadOnly = true;
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[12911] | 131 | }
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| 132 |
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| 133 |
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| 134 | public override double Evaluate(ISymbolicExpressionTree tree, IRandom random) {
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| 135 | var interpreter = new Interpreter(tree, World, MaxTimeSteps.Value);
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| 136 | interpreter.Run();
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| 137 | return interpreter.FoodEaten;
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| 138 | }
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| 139 |
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| 140 | public override void Analyze(ISymbolicExpressionTree[] trees, double[] qualities, ResultCollection results, IRandom random) {
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| 141 | const string bestSolutionResultName = "Best Solution";
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| 142 | var bestQuality = Maximization ? qualities.Max() : qualities.Min();
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| 143 | var bestIdx = Array.IndexOf(qualities, bestQuality);
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| 144 |
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| 145 | if (!results.ContainsKey(bestSolutionResultName)) {
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| 146 | results.Add(new Result(bestSolutionResultName, new Solution(World, trees[bestIdx], MaxTimeSteps.Value, qualities[bestIdx])));
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| 147 | } else if (((Solution)(results[bestSolutionResultName].Value)).Quality < qualities[bestIdx]) {
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| 148 | results[bestSolutionResultName].Value = new Solution(World, trees[bestIdx], MaxTimeSteps.Value, qualities[bestIdx]);
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| 149 | }
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| 150 | }
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| 151 |
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| 152 | #region helpers
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| 153 | private bool[,] ToBoolMatrix(char[][] ch) {
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| 154 | var rows = ch.Length;
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| 155 | var cols = ch[0].Length;
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| 156 | var b = new bool[rows, cols];
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| 157 | for (int r = 0; r < rows; r++) {
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| 158 | Contract.Assert(ch[r].Length == cols); // all rows must have the same number of columns
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| 159 | for (int c = 0; c < cols; c++) {
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| 160 | b[r, c] = ch[r][c] == '#';
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| 161 | }
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| 162 | }
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| 163 | return b;
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| 164 | }
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| 165 | #endregion
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| 166 | }
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| 167 | }
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