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source: trunk/HeuristicLab.Problems.DataAnalysis/3.4/OnlineCalculators/OnlinePearsonsRCalculator.cs @ 17787

Last change on this file since 17787 was 17787, checked in by bburlacu, 3 years ago

#3090: Implement extension to Welford's algorithm by Schubert et al in the OnlinePearsonsRCalculator.

File size: 5.7 KB
RevLine 
[3996]1#region License Information
2/* HeuristicLab
[17180]3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[3996]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
[5500]23using System.Collections.Generic;
[3996]24using HeuristicLab.Common;
25
[5490]26namespace HeuristicLab.Problems.DataAnalysis {
[14376]27  public class OnlinePearsonsRCalculator : DeepCloneable, IOnlineCalculator {
[17787]28    private double sumX;
29    private double sumY;
30    private double sumWe;
[3996]31
[17787]32    private double sumXX;
33    private double sumYY;
34    private double sumXY;
35
36    private OnlineCalculatorError errorState;
37
[12492]38    public double R {
[3996]39      get {
[17787]40        if (!(sumXX > 0.0 && sumYY > 0.0)) {
41          return (sumXX == sumYY) ? 1.0 : 0.0;
[4126]42        }
[17787]43        return sumXY / Math.Sqrt(sumXX * sumYY);
[3996]44      }
45    }
46
[17787]47    public double MeanX { get { return sumX / sumWe; } }
48
49    public double MeanY { get { return sumY / sumWe; } }
50
51    public double NaiveCovariance { get { return sumXY / sumWe; } }
52
53    public double SampleCovariance {
54      get {
55        if (sumWe > 1.0) {
56          errorState = OnlineCalculatorError.None;
57          return sumXY / (sumWe - 1);
58        }
59        errorState = OnlineCalculatorError.InsufficientElementsAdded;
60        return double.NaN;
61      }
62    }
63
64    public double NaiveVarianceX { get { return sumXX / sumWe; } }
65
66    public double SampleVarianceX {
67      get {
68        if (sumWe > 1.0) {
69          errorState = OnlineCalculatorError.None;
70          return sumXX / (sumWe - 1);
71        }
72        errorState = OnlineCalculatorError.InsufficientElementsAdded;
73        return double.NaN;
74      }
75    }
76
77    public double NaiveStdevX { get { return Math.Sqrt(NaiveVarianceY); } }
78
79    public double SampleStdevX { get { return Math.Sqrt(SampleVarianceX); } }
80
81    public double NaiveVarianceY { get { return sumYY / sumWe; } }
82
83    public double SampleVarianceY {
84      get {
85        if (sumWe > 1.0) {
86          errorState = OnlineCalculatorError.None;
87          return sumYY / (sumWe - 1);
88        }
89        errorState = OnlineCalculatorError.InsufficientElementsAdded;
90        return double.NaN;
91      }
92    }
93
94    public double NaiveStdevY { get { return Math.Sqrt(NaiveVarianceY); } }
95
96    public double SampleStdevY { get { return Math.Sqrt(SampleVarianceX); } }
97
[12492]98    public OnlinePearsonsRCalculator() { }
[3996]99
[14465]100    protected OnlinePearsonsRCalculator(OnlinePearsonsRCalculator original, Cloner cloner)
101      : base(original, cloner) {
[17787]102      sumX = original.sumX;
103      sumY = original.sumY;
104      sumXX = original.sumXX;
105      sumYY = original.sumYY;
106      sumXY = original.sumXY;
107      sumWe = original.sumWe;
108      errorState = original.ErrorState;
[14293]109    }
[14465]110    public override IDeepCloneable Clone(Cloner cloner) {
111      return new OnlinePearsonsRCalculator(this, cloner);
112    }
[14293]113
[5942]114    #region IOnlineCalculator Members
115    public OnlineCalculatorError ErrorState {
[17787]116      get { return errorState; }
[5894]117    }
[4022]118    public double Value {
[12492]119      get { return R; }
[4022]120    }
[3996]121    public void Reset() {
[17787]122      sumXX = sumYY = sumXY = sumX = sumY = sumWe = 0.0;
123      errorState = OnlineCalculatorError.None;
[3996]124    }
125
[4122]126    public void Add(double x, double y) {
[17787]127      if (sumWe <= 0.0) {
128        sumX = x;
129        sumY = y;
130        sumWe = 1;
131        return;
132      }
133      // Delta to previous mean
134      double deltaX = x * sumWe - sumX, deltaY = y * sumWe - sumY;
135      double oldWe = sumWe;
136      // Incremental update
137      sumWe += 1;
138      double f = 1.0 / (sumWe * oldWe);
139      // Update
140      sumXX += f * deltaX * deltaX;
141      sumYY += f * deltaY * deltaY;
142      // should equal weight * deltaY * neltaX!
143      sumXY += f * deltaX * deltaY;
144      // Update means
145      sumX += x;
146      sumY += y;
[3996]147    }
148
149    #endregion
150
[5942]151    public static double Calculate(IEnumerable<double> first, IEnumerable<double> second, out OnlineCalculatorError errorState) {
[17787]152      var x = first.GetEnumerator(); x.MoveNext();
153      var y = second.GetEnumerator(); y.MoveNext();
154      double sumXX = 0.0, sumYY = 0.0, sumXY = 0.0;
155      double sumX = x.Current, sumY = y.Current;
156      int i = 1;
[5500]157
[17787]158      // Inlined computation of Pearson correlation, to avoid allocating objects
159      // This is a numerically stabilized version, avoiding sum-of-squares.
160      while (x.MoveNext() & y.MoveNext()) {
161        double xv = x.Current, yv = y.Current;
162        // Delta to previous mean
163        double deltaX = xv * i - sumX, deltaY = yv * i - sumY;
164        // Increment count first
165        double oldi = i; // Convert to double!
166        ++i;
167        double f = 1.0 / (i * oldi);
168        // Update
169        sumXX += f * deltaX * deltaX;
170        sumYY += f * deltaY * deltaY;
171        // should equal deltaY * deltaX!
172        sumXY += f * deltaX * deltaY;
173        // Update sums
174        sumX += xv;
175        sumY += yv;
[5500]176      }
177
[17787]178      errorState = OnlineCalculatorError.None;
179      // One or both series were constant:
180      return !(sumXX > 0.0 && sumYY > 0.0) ? sumXX == sumYY ? 1.0 : 0.0 : //
181          sumXY / Math.Sqrt(sumXX * sumYY);
[5500]182    }
[3996]183  }
184}
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