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source: trunk/HeuristicLab.Problems.DataAnalysis.Symbolic/3.4/Hashing/SymbolicExpressionTreeHash.cs @ 16218

Last change on this file since 16218 was 16218, checked in by bburlacu, 6 years ago

#2950: Initial commit of hashing functionality as well as simplification rules for symbolic expression trees. As this is still in development the public api is not yet established (all methods public for now).

File size: 10.4 KB
Line 
1using System.Collections.Generic;
2using System.Linq;
3using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
4using static HeuristicLab.Problems.DataAnalysis.Symbolic.SymbolicExpressionHashExtensions;
5
6namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
7  public static class SymbolicExpressionTreeHash {
8    private static readonly Addition add = new Addition();
9    private static readonly Subtraction sub = new Subtraction();
10    private static readonly Multiplication mul = new Multiplication();
11    private static readonly Division div = new Division();
12    private static readonly Logarithm log = new Logarithm();
13    private static readonly Exponential exp = new Exponential();
14    private static readonly Sine sin = new Sine();
15    private static readonly Cosine cos = new Cosine();
16    private static readonly Constant constant = new Constant();
17
18    private static readonly ISymbolicExpressionTreeNodeComparer comparer = new SymbolicExpressionTreeNodeComparer();
19
20    public static int ComputeHash(this ISymbolicExpressionTree tree) {
21      return ComputeHash(tree.Root.GetSubtree(0).GetSubtree(0));
22    }
23
24    public static Dictionary<ISymbolicExpressionTreeNode, int> ComputeNodeHashes(this ISymbolicExpressionTree tree) {
25      var root = tree.Root.GetSubtree(0).GetSubtree(0);
26      var nodes = root.MakeNodes();
27      nodes.UpdateNodeSizes();
28
29      for (int i = 0; i < nodes.Length; ++i) {
30        if (nodes[i].IsChild)
31          continue;
32        nodes[i].CalculatedHashValue = nodes.ComputeHash(i);
33      }
34      return nodes.ToDictionary(x => x.Data, x => x.CalculatedHashValue);
35    }
36
37    public static int ComputeHash(this ISymbolicExpressionTreeNode treeNode) {
38      var hashNodes = treeNode.MakeNodes();
39      var simplified = hashNodes.Simplify();
40      return ComputeHash(simplified);
41    }
42
43    public static int ComputeHash(this HashNode<ISymbolicExpressionTreeNode>[] nodes) {
44      int hash = 1315423911;
45      foreach (var node in nodes)
46        hash ^= (hash << 5) + node.CalculatedHashValue + (hash >> 2);
47      return hash;
48    }
49
50    public static HashNode<ISymbolicExpressionTreeNode> ToHashNode(this ISymbolicExpressionTreeNode node) {
51      var symbol = node.Symbol;
52      var name = symbol.Name;
53      if (symbol is Variable) {
54        var variableTreeNode = (VariableTreeNode)node;
55        name = variableTreeNode.VariableName;
56      }
57      var hash = name.GetHashCode();
58      var hashNode = new HashNode<ISymbolicExpressionTreeNode>(comparer) {
59        Data = node,
60        Arity = node.SubtreeCount,
61        Size = node.SubtreeCount,
62        IsCommutative = node.Symbol is Addition || node.Symbol is Multiplication,
63        Enabled = true,
64        HashValue = hash,
65        CalculatedHashValue = hash
66      };
67      if (symbol is Addition) {
68        hashNode.Simplify = SimplifyAddition;
69      } else if (symbol is Multiplication) {
70        hashNode.Simplify = SimplifyMultiplication;
71      } else if (symbol is Division) {
72        hashNode.Simplify = SimplifyDivision;
73      } else if (symbol is Logarithm || symbol is Exponential || symbol is Sine || symbol is Cosine) {
74        hashNode.Simplify = SimplifyUnaryNode;
75      } else if (symbol is Subtraction) {
76        hashNode.Simplify = SimplifyBinaryNode;
77      }
78      return hashNode;
79    }
80
81    public static HashNode<ISymbolicExpressionTreeNode>[] MakeNodes(this ISymbolicExpressionTreeNode node) {
82      return node.IterateNodesPostfix().Select(ToHashNode).ToArray();
83    }
84
85    #region parse a nodes array back into a tree
86    public static ISymbolicExpressionTree ToTree(this HashNode<ISymbolicExpressionTreeNode>[] nodes) {
87      var root = new ProgramRootSymbol().CreateTreeNode();
88      var start = new StartSymbol().CreateTreeNode();
89      root.AddSubtree(start);
90      start.AddSubtree(nodes.ToSubtree());
91      return new SymbolicExpressionTree(root);
92    }
93
94    public static ISymbolicExpressionTreeNode ToSubtree(this HashNode<ISymbolicExpressionTreeNode>[] nodes) {
95      var treeNodes = nodes.Select(x => x.Data.Symbol.CreateTreeNode()).ToArray();
96
97      for (int i = nodes.Length - 1; i >= 0; --i) {
98        var node = nodes[i];
99
100        if (node.IsChild) {
101          if (node.Data is VariableTreeNode variable) {
102            var variableTreeNode = (VariableTreeNode)treeNodes[i];
103            variableTreeNode.VariableName = variable.VariableName;
104            variableTreeNode.Weight = 1;
105          } else if (node.Data is ConstantTreeNode @const) {
106            var constantTreeNode = (ConstantTreeNode)treeNodes[i];
107            constantTreeNode.Value = @const.Value;
108          }
109          continue;
110        }
111
112        var treeNode = treeNodes[i];
113
114        foreach (var j in nodes.IterateChildren(i)) {
115          treeNode.AddSubtree(treeNodes[j]);
116        }
117      }
118
119      return treeNodes.Last();
120    }
121
122    private static T CreateTreeNode<T>(this ISymbol symbol) where T : class, ISymbolicExpressionTreeNode {
123      return (T)symbol.CreateTreeNode();
124    }
125    #endregion
126
127    #region tree simplification
128    // these simplification methods rely on the assumption that child nodes of the current node have already been simplified
129    // (in other words simplification should be applied in a bottom-up fashion)
130    public static ISymbolicExpressionTree Simplify(ISymbolicExpressionTree tree) {
131      var root = tree.Root.GetSubtree(0).GetSubtree(0);
132      var nodes = root.MakeNodes();
133      var simplified = nodes.Simplify();
134      return simplified.ToTree();
135    }
136
137    public static void SimplifyAddition(HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
138      // simplify additions of terms by eliminating terms with the same symbol and hash
139      var children = nodes.IterateChildren(i);
140
141      var curr = children[0];
142      var node = nodes[i];
143
144      foreach (var j in children.Skip(1)) {
145        if (nodes[j] == nodes[curr]) {
146          for (int k = j - nodes[j].Size; k <= j; ++k) {
147            nodes[k].Enabled = false;
148          }
149          node.Arity--;
150        } else {
151          curr = j;
152        }
153      }
154      if (node.Arity == 1) { // if the arity is 1 we don't need the addition node at all
155        node.Enabled = false;
156      }
157    }
158
159    // simplify multiplications by reducing constants and div terms 
160    public static void SimplifyMultiplication(HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
161      var node = nodes[i];
162      var children = nodes.IterateChildren(i);
163
164      for (int j = 0; j < children.Length; ++j) {
165        var c = children[j];
166        var child = nodes[c];
167
168        if (!child.Enabled)
169          continue;
170
171        var symbol = child.Data.Symbol;
172        if (symbol is Constant) {
173          for (int k = j + 1; k < children.Length; ++k) {
174            var d = children[k];
175            if (nodes[d].Data.Symbol is Constant) {
176              ((ConstantTreeNode)child.Data).Value *= ((ConstantTreeNode)nodes[d].Data).Value;
177              nodes[d].Enabled = false;
178              node.Arity--;
179            } else {
180              break;
181            }
182          }
183        } else if (symbol is Division) {
184          var div = nodes[c];
185          var denominator =
186            div.Arity == 1 ?
187            nodes[c - 1] :                    // 1 / x is expressed as div(x) (with a single child)
188            nodes[c - nodes[c - 1].Size - 2]; // assume division always has arity 1 or 2
189
190          foreach (var d in children) {
191            if (nodes[d].Enabled && nodes[d] == denominator) {
192              nodes[c].Enabled = nodes[d].Enabled = denominator.Enabled = false;
193              node.Arity -= 2; // matching child + division node
194              break;
195            }
196          }
197        }
198
199        if (node.Arity == 0) { // if everything is simplified this node becomes constant
200          var constantTreeNode = constant.CreateTreeNode<ConstantTreeNode>();
201          constantTreeNode.Value = 1;
202          nodes[i] = constantTreeNode.ToHashNode();
203        } else if (node.Arity == 1) { // when i have only 1 arg left i can skip this node
204          node.Enabled = false;
205        }
206      }
207    }
208
209    public static void SimplifyDivision(HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
210      var node = nodes[i];
211      var children = nodes.IterateChildren(i);
212
213      if (children.All(x => nodes[x].Data.Symbol is Constant)) {
214        var v = ((ConstantTreeNode)nodes[children.First()].Data).Value;
215        if (node.Arity == 1) {
216          v = 1 / v;
217        } else if (node.Arity > 1) {
218          foreach (var j in children.Skip(1)) {
219            v /= ((ConstantTreeNode)nodes[j].Data).Value;
220          }
221        }
222        var constantTreeNode = constant.CreateTreeNode<ConstantTreeNode>();
223        constantTreeNode.Value = v;
224        nodes[i] = constantTreeNode.ToHashNode();
225        return;
226      }
227
228      var nominator = nodes[children[0]];
229      foreach (var j in children.Skip(1)) {
230        var denominator = nodes[j];
231        if (nominator == denominator) {
232          // disable all the children of the division node (nominator and children + denominator and children)
233          nominator.Enabled = denominator.Enabled = false;
234          node.Arity -= 2; // nominator + denominator
235        }
236        if (node.Arity == 0) {
237          var constantTreeNode = constant.CreateTreeNode<ConstantTreeNode>();
238          constantTreeNode.Value = 1; // x / x = 1
239          nodes[i] = constantTreeNode.ToHashNode();
240        }
241      }
242    }
243
244    public static void SimplifyUnaryNode(HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
245      // check if the child of the unary node is a constant, then the whole node can be simplified
246      var parent = nodes[i];
247      var child = nodes[i - 1];
248
249      var parentSymbol = parent.Data.Symbol;
250      var childSymbol = child.Data.Symbol;
251
252      if (childSymbol is Constant) {
253        nodes[i].Enabled = false;
254      } else if ((parentSymbol is Exponential && childSymbol is Logarithm) || (parentSymbol is Logarithm && childSymbol is Exponential)) {
255        child.Enabled = parent.Enabled = false;
256      }
257    }
258
259    public static void SimplifyBinaryNode(HashNode<ISymbolicExpressionTreeNode>[] nodes, int i) {
260      var children = nodes.IterateChildren(i);
261      if (children.All(x => nodes[x].Data.Symbol is Constant)) {
262        foreach (var j in children) {
263          nodes[j].Enabled = false;
264        }
265        nodes[i] = constant.CreateTreeNode().ToHashNode();
266      }
267    }
268    #endregion
269  }
270}
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