#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HEAL.Attic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
namespace HeuristicLab.Problems.DataAnalysis.Symbolic {
[StorableType("5A2300A0-D0FC-4F2D-B910-F86384FE9052")]
[Item("LinearScalingGrammar", "Represents a grammar which includes linear scaling parts implicitly.")]
public class LinearScalingGrammar : DataAnalysisGrammar, ISymbolicDataAnalysisGrammar {
public LinearScalingGrammar() : base(ItemAttribute.GetName(typeof(LinearScalingGrammar)),
ItemAttribute.GetDescription(typeof(LinearScalingGrammar))) {
Initialize();
}
[StorableConstructor]
public LinearScalingGrammar(StorableConstructorFlag _) : base(_) { }
protected LinearScalingGrammar(LinearScalingGrammar original, Cloner cloner) : base(original, cloner) { }
public LinearScalingGrammar(string name, string description) : base(name, description) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new LinearScalingGrammar(this, cloner);
}
private void Initialize() {
#region Symbols
var add = new Addition();
var sub = new Subtraction();
var mul = new Multiplication();
var div = new Division();
var sin = new Sine();
var cos = new Cosine();
var tan = new Tangent();
var tanh = new HyperbolicTangent();
var log = new Logarithm();
var exp = new Exponential();
var square = new Square();
var sqrt = new SquareRoot();
var cube = new Cube();
var cbrt = new CubeRoot();
var abs = new Absolute();
var aq = new AnalyticQuotient();
var number = new Number();
number.MinValue = -20;
number.MaxValue = 20;
var constant = new Constant();
constant.Enabled = false;
var variableSymbol = new Variable();
#endregion
//Special symbols
var offset = new Addition { Name = "Offset" };
var scaling = new Multiplication { Name = "Scaling" };
//all other symbols
var allSymbols = new List {
add, sub, mul, div, number, constant, variableSymbol, sin, cos, tan, log, square, sqrt, cube, cbrt, exp,
tanh, aq, abs
};
var bivariateFuncs = new List { add, sub, mul, div, aq };
var univariateFuncs = new List { sin, cos, tan, tanh, exp, log, abs, square, cube, sqrt, cbrt };
var realValueSymbols = new List {
add, sub, mul, div, sin, cos, tan, tanh, exp, log, aq, abs, square, cube, sqrt, cbrt,
variableSymbol, number, constant
};
//Add special symbols
AddSymbol(offset);
AddSymbol(scaling);
//Add all other symbols
foreach (var symb in allSymbols) AddSymbol(symb);
#region define subtree count for special symbols
foreach (var symb in bivariateFuncs) SetSubtreeCount(symb, 2, 2);
foreach (var symb in univariateFuncs) SetSubtreeCount(symb, 1, 1);
SetSubtreeCount(offset, 2, 2);
SetSubtreeCount(scaling, 2, 2);
#endregion
#region child symbols config
AddAllowedChildSymbol(StartSymbol, offset);
//Define childs for offset
AddAllowedChildSymbol(offset, scaling, 0);
AddAllowedChildSymbol(offset, number, 1);
//Define childs for scaling
foreach (var symb in allSymbols) AddAllowedChildSymbol(scaling, symb, 0);
AddAllowedChildSymbol(scaling, number, 1);
//Define childs for realvalue symbols
foreach (var symb in realValueSymbols) {
foreach (var c in realValueSymbols) AddAllowedChildSymbol(symb, c);
}
#endregion
Symbols.First(s => s is Cube).Enabled = false;
Symbols.First(s => s is CubeRoot).Enabled = false;
Symbols.First(s => s is Absolute).Enabled = false;
Symbols.First(s => s is Constant).Enabled = false;
}
}
}