#region License Information /* HeuristicLab * Copyright (C) 2002-2018 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HEAL.Attic; using HeuristicLab.Core; using HeuristicLab.Common; using HeuristicLab.Problems.BinPacking; namespace HeuristicLab.Problems.BinPacking3D { [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")] [StorableType("34D86A6D-F75F-4F62-9FB6-D7FEA738CECD")] public class BinPacking3D : BinPacking { [Storable] public Dictionary> ResidualSpace { get; protected set; } public BinPacking3D(PackingShape binShape) : base(binShape) { ResidualSpace = new Dictionary>(); AddExtremePoint(binShape.Origin); InitializeOccupationLayers(); } [StorableConstructor] protected BinPacking3D(StorableConstructorFlag _) : base(_) { } protected BinPacking3D(BinPacking3D original, Cloner cloner) : base(original, cloner) { this.ResidualSpace = new Dictionary>(); foreach (var o in original.ResidualSpace) this.ResidualSpace.Add(cloner.Clone(o.Key), Tuple.Create(o.Value.Item1, o.Value.Item2, o.Value.Item3)); } public override IDeepCloneable Clone(Cloner cloner) { return new BinPacking3D(this, cloner); } [StorableHook(HookType.AfterDeserialization)] private void AfterDeserialization() { // BackwardsCompatibility3.3 #region Backwards compatible code, remove with 3.4 if (ResidualSpace == null) ResidualSpace = new Dictionary>(); #endregion } public override void PackItem(int itemID, PackingItem item, PackingPosition position) { // base call is deliberately omitted, because UpdateResidualSpace needs to be fitted in before Items[itemID] = item; Positions[itemID] = position; ExtremePoints.Remove(position); ResidualSpace.Remove(position); UpdateResidualSpace(item, position); foreach (int id in Items.Select(x => x.Key)) GenerateNewExtremePointsForNewItem(Items[id], Positions[id]); AddNewItemToOccupationLayers(itemID, item, position); } protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) { int newWidth = position.Rotated ? newItem.Depth : newItem.Width; int newDepth = position.Rotated ? newItem.Width : newItem.Depth; //Find ExtremePoints beginning from sourcepointX var sourcePointX = new PackingPosition(0, position.X + newWidth, position.Y, position.Z); if (sourcePointX.X < BinShape.Width && sourcePointX.Y < BinShape.Height && sourcePointX.Z < BinShape.Depth) { //Traversing down the y-axis PackingPosition current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } AddExtremePoint((PackingPosition)current.Clone()); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } AddExtremePoint(current); //Traversing down the z-axis current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z); while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) { current = PackingPosition.MoveBack(current); } AddExtremePoint((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } AddExtremePoint(current); } //Find ExtremePoints beginning from sourcepointY var sourcePointY = new PackingPosition(0, position.X, position.Y + newItem.Height, position.Z); if (sourcePointY.X < BinShape.Width && sourcePointY.Y < BinShape.Height && sourcePointY.Z < BinShape.Depth) { //Traversing down the x-axis PackingPosition current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } AddExtremePoint((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } AddExtremePoint(current); //Traversing down the z-axis current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z); while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) { current = PackingPosition.MoveBack(current); } AddExtremePoint((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } AddExtremePoint(current); } //Find ExtremePoints beginning from sourcepointZ var sourcePointZ = new PackingPosition(0, position.X, position.Y, position.Z + newDepth); if (sourcePointZ.X < BinShape.Width && sourcePointZ.Y < BinShape.Height && sourcePointZ.Z < BinShape.Depth) { //Traversing down the x-axis PackingPosition current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } AddExtremePoint((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } AddExtremePoint(current); //Traversing down the y-axis current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } AddExtremePoint((PackingPosition)current.Clone()); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } AddExtremePoint(current); } } private void AddExtremePoint(PackingPosition current) { if (ExtremePoints.Add(current)) { var tuple = Tuple.Create(BinShape.Width - current.X, BinShape.Height - current.Y, BinShape.Depth - current.Z); ResidualSpace.Add(current, tuple); } } public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) { PackingItem newItem = new PackingItem( rotated ? item.Depth : item.Width, item.Height, rotated ? item.Width : item.Depth, item.TargetBin, item.Weight, item.Material); var ep = ExtremePoints.Where(x => IsPositionFeasible(newItem, x, stackingConstraints)).FirstOrDefault(); if (ep != null) { var result = new PackingPosition(ep.AssignedBin, ep.X, ep.Y, ep.Z, rotated); return result; } return null; } public override bool IsPositionFeasible(PackingItem item, PackingPosition position, bool stackingConstraints) { var feasible = base.IsPositionFeasible(item, position, stackingConstraints); return feasible && IsSupportedByAtLeastOnePoint(item, position) && (!stackingConstraints || (IsStaticStable(item, position) && IsWeightSupported(item, position))); } public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated, bool stackingConstraints) { //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height) PackingPosition currentPosition = new PackingPosition(0, BinShape.Width - (rotated ? item.Depth : item.Width), BinShape.Height - item.Height, BinShape.Depth - (rotated ? item.Width : item.Depth), rotated); //Slide the item as far as possible to the bottom while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints) || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints) || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) { //Slide the item as far as possible to the left while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints) || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) { //Slide the item as far as possible to the back while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) { currentPosition = PackingPosition.MoveBack(currentPosition); } if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)) currentPosition = PackingPosition.MoveLeft(currentPosition); } if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints)) currentPosition = PackingPosition.MoveDown(currentPosition); } return IsPositionFeasible(item, currentPosition, stackingConstraints) ? currentPosition : null; } public override void SlidingBasedPacking(ref IList sequence, IList items, bool stackingConstraints) { var temp = new List(sequence); for (int i = 0; i < temp.Count; i++) { var item = items[temp[i]]; var position = FindPositionBySliding(item, false, stackingConstraints); if (position != null) { PackItem(temp[i], item, position); sequence.Remove(temp[i]); } } } public override void SlidingBasedPacking(ref IList sequence, IList items, Dictionary rotationArray, bool stackingConstraints) { var temp = new List(sequence); for (int i = 0; i < temp.Count; i++) { var item = items[temp[i]]; var position = FindPositionBySliding(item, rotationArray[i], stackingConstraints); if (position != null) { PackItem(temp[i], item, position); sequence.Remove(temp[i]); } } } public override void ExtremePointBasedPacking(ref IList sequence, IList items, bool stackingConstraints) { var temp = new List(sequence); foreach (int itemID in temp) { var item = items[itemID]; var positionFound = FindExtremePointForItem(item, false, stackingConstraints); if (positionFound != null) { PackItem(itemID, item, positionFound); sequence.Remove(itemID); } } } public override void ExtremePointBasedPacking(ref IList sequence, IList items, bool stackingConstraints, Dictionary rotationArray) { var temp = new List(sequence); foreach (int itemID in temp) { var item = items[itemID]; var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints); if (positionFound != null) { PackItem(itemID, item, positionFound); sequence.Remove(itemID); } } } public override int ShortestPossibleSideFromPoint(PackingPosition position) { int shortestSide = int.MaxValue; int width = BinShape.Width; int height = BinShape.Height; int depth = BinShape.Depth; if (position.X >= width || position.Y >= height || position.Z >= depth) return shortestSide; PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); } if (current.X - position.X < shortestSide) shortestSide = current.X - position.X; current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); } if (current.Y - position.Y < shortestSide) shortestSide = current.Y - position.Y; current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); } if (current.Z - position.Z < shortestSide) shortestSide = current.Z - position.Z; return shortestSide; } public override bool IsStaticStable(PackingItem item, PackingPosition position) { //Static stability is given, if item is placed on the ground if (position.Y == 0) return true; if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z)) && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z)) && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1)) && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1))) return true; return false; } public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) { if (position.Y == 0) return true; int y = position.Y - 1; for (int x = position.X; x < position.X + item.Width; x++) for (int z = position.Z; z < position.Z + item.Depth; z++) if (IsPointOccupied(new PackingPosition(0, x, y, z))) return true; return false; } public bool IsWeightSupported(PackingItem item, PackingPosition ep) { if (ep.Y == 0) return true; if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)) return true; return false; } protected override void InitializeOccupationLayers() { for (int i = 0; i * 10 <= BinShape.Depth; i += 1) { OccupationLayers[i] = new List(); } } protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) { int z1 = position.Z / 10; int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10; for (int i = z1; i <= z2; i++) OccupationLayers[i].Add(itemID); } protected override List GetLayerItemIDs(PackingPosition position) { return OccupationLayers[position.Z / 10]; } protected override List GetLayerItemIDs(PackingItem item, PackingPosition position) { List result = new List(); int z1 = position.Z / 10; int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10; for (int i = z1; i <= z2; i++) result.AddRange(OccupationLayers[i]); return result; } public void UpdateResidualSpace(PackingItem item, PackingPosition pos) { foreach (var ep in ExtremePoints) { var rs = ResidualSpace[ep]; var depth = pos.Rotated ? item.Width : item.Depth; var width = pos.Rotated ? item.Depth : item.Width; if (ep.Z >= pos.Z && ep.Z < pos.Z + depth) { if (ep.X <= pos.X && ep.Y >= pos.Y && ep.Y < pos.Y + item.Height) { var diff = pos.X - ep.X; var newRSX = Math.Min(rs.Item1, diff); ResidualSpace[ep] = Tuple.Create(newRSX, rs.Item2, rs.Item3); } if (ep.Y <= pos.Y && ep.X >= pos.X && ep.X < pos.X + width) { var diff = pos.Y - ep.Y; var newRSY = Math.Min(rs.Item2, diff); ResidualSpace[ep] = Tuple.Create(rs.Item1, newRSY, rs.Item3); } } if (ep.Z <= pos.Z && ep.Y >= pos.Y && ep.Y < pos.Y + item.Height && ep.X >= pos.X && ep.X < pos.X + width) { var diff = pos.Z - ep.Z; var newRSZ = Math.Min(rs.Item3, diff); ResidualSpace[ep] = Tuple.Create(rs.Item1, rs.Item2, newRSZ); } } } } }