#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace HeuristicLab.PluginInfrastructure.Advanced {
internal partial class MultiSelectListView : ListView {
public MultiSelectListView() {
InitializeComponent();
}
private bool inhibitAutoCheck;
protected override void OnMouseDown(MouseEventArgs e) {
inhibitAutoCheck = true;
base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseEventArgs e) {
base.OnMouseUp(e);
inhibitAutoCheck = false;
}
// item check is raised for each selected item that was not directly clicked (those should be ignored)
// and then one the item whose checkbox was clicked
protected override void OnItemCheck(ItemCheckEventArgs ice) {
if (ice == null) throw new ArgumentNullException("ice");
// don't change the checked state of items that were not clicked directly
if (inhibitAutoCheck) {
ice.NewValue = ice.CurrentValue;
}
// if this item was directly clicked then check if it is selected as well
var item = Items[ice.Index];
if (!item.Selected) {
// when the item was not selected previously
// clear any selection
List selectedItems = new List(SelectedItems.OfType());
selectedItems.ForEach(x => x.Selected = false);
// select only the clicked item
item.Selected = true;
}
base.OnItemCheck(ice);
}
private bool suppressItemCheckedEvents;
public bool SuppressItemCheckedEvents {
get {
return suppressItemCheckedEvents;
}
set {
suppressItemCheckedEvents = value;
}
}
protected override void OnItemChecked(ItemCheckedEventArgs e) {
if (!suppressItemCheckedEvents)
base.OnItemChecked(e);
}
public void CheckItems(IEnumerable items) {
suppressItemCheckedEvents = true;
foreach (var item in items)
item.Checked = true;
suppressItemCheckedEvents = false;
}
public void UncheckItems(IEnumerable items) {
suppressItemCheckedEvents = true;
foreach (var item in items)
item.Checked = false;
suppressItemCheckedEvents = false;
}
}
}