#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Parameters;
using HEAL.Attic;
namespace HeuristicLab.Operators {
///
/// An operator which acts as a placeholder for another operator retrieved from the scope or a parent execution context.
///
[Item("Placeholder", "An operator which acts as a placeholder for another operator retrieved from the scope or a parent execution context.")]
[StorableType("B197A6BB-9C18-4E0B-8FE6-D4746C4892CD")]
public sealed class Placeholder : SingleSuccessorOperator {
public LookupParameter OperatorParameter {
get { return (LookupParameter)Parameters["Operator"]; }
}
[StorableConstructor]
private Placeholder(StorableConstructorFlag _) : base(_) { }
private Placeholder(Placeholder original, Cloner cloner)
: base(original, cloner) {
}
public Placeholder()
: base() {
Parameters.Add(new LookupParameter("Operator", "The operator which is retrieved from the scope or a parent execution context and applied on the current scope."));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Placeholder(this, cloner);
}
public override IOperation Apply() {
OperationCollection next = new OperationCollection(base.Apply());
IOperator op = OperatorParameter.ActualValue;
if (op != null)
next.Insert(0, ExecutionContext.CreateOperation(op));
return next;
}
}
}