// Copyright (c) 2011-2013 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace ICSharpCode.NRefactory.PatternMatching
{
///
/// Base class for all patterns.
///
public abstract class Pattern : INode
{
///
/// Gets the string that matches any string.
///
public static readonly string AnyString = "$any$";
public static bool MatchString(string pattern, string text)
{
return pattern == AnyString || pattern == text;
}
internal struct PossibleMatch
{
public readonly INode NextOther; // next node after the last matched node
public readonly int Checkpoint; // checkpoint
public PossibleMatch(INode nextOther, int checkpoint)
{
this.NextOther = nextOther;
this.Checkpoint = checkpoint;
}
}
bool INode.IsNull {
get { return false; }
}
Role INode.Role {
get { return null; }
}
INode INode.NextSibling {
get { return null; }
}
INode INode.FirstChild {
get { return null; }
}
public abstract bool DoMatch(INode other, Match match);
public virtual bool DoMatchCollection(Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo)
{
return DoMatch (pos, match);
}
public static bool DoMatchCollection(Role role, INode firstPatternChild, INode firstOtherChild, Match match)
{
BacktrackingInfo backtrackingInfo = new BacktrackingInfo();
Stack patternStack = new Stack();
Stack stack = backtrackingInfo.backtrackingStack;
patternStack.Push(firstPatternChild);
stack.Push(new PossibleMatch(firstOtherChild, match.CheckPoint()));
while (stack.Count > 0) {
INode cur1 = patternStack.Pop();
INode cur2 = stack.Peek().NextOther;
match.RestoreCheckPoint(stack.Pop().Checkpoint);
bool success = true;
while (cur1 != null && success) {
while (cur1 != null && cur1.Role != role)
cur1 = cur1.NextSibling;
while (cur2 != null && cur2.Role != role)
cur2 = cur2.NextSibling;
if (cur1 == null)
break;
Debug.Assert(stack.Count == patternStack.Count);
success = cur1.DoMatchCollection(role, cur2, match, backtrackingInfo);
Debug.Assert(stack.Count >= patternStack.Count);
while (stack.Count > patternStack.Count)
patternStack.Push(cur1.NextSibling);
cur1 = cur1.NextSibling;
if (cur2 != null)
cur2 = cur2.NextSibling;
}
while (cur2 != null && cur2.Role != role)
cur2 = cur2.NextSibling;
if (success && cur2 == null)
return true;
}
return false;
}
}
}