#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HEAL.Attic;
using HeuristicLab.PluginInfrastructure;
namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
[NonDiscoverableType]
[StorableType("1A36CB91-B3AD-4D3D-B44F-2CA5508C55ED")]
[Item("FullTreeCreator", "An operator that creates new symbolic expression trees using the 'Full' method")]
public class FullTreeCreator : SymbolicExpressionTreeCreator,
ISymbolicExpressionTreeSizeConstraintOperator,
ISymbolicExpressionTreeGrammarBasedOperator {
[StorableConstructor]
protected FullTreeCreator(StorableConstructorFlag _) : base(_) { }
protected FullTreeCreator(FullTreeCreator original, Cloner cloner) : base(original, cloner) { }
public FullTreeCreator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new FullTreeCreator(this, cloner);
}
protected override ISymbolicExpressionTree Create(IRandom random) {
return Create(random, ClonedSymbolicExpressionTreeGrammarParameter.ActualValue,
MaximumSymbolicExpressionTreeLengthParameter.ActualValue.Value, MaximumSymbolicExpressionTreeDepthParameter.ActualValue.Value);
}
public override ISymbolicExpressionTree CreateTree(IRandom random, ISymbolicExpressionGrammar grammar, int maxTreeLength, int maxTreeDepth) {
return Create(random, grammar, maxTreeLength, maxTreeDepth);
}
///
/// Create a symbolic expression tree using the 'Full' method.
/// Function symbols are used for all nodes situated on a level above the maximum tree depth.
/// Nodes on the last tree level will have Terminal symbols.
///
/// Random generator
/// Available tree grammar
/// Maximum tree depth
/// Maximum tree length. This parameter is not used.
///
public static ISymbolicExpressionTree Create(IRandom random, ISymbolicExpressionGrammar grammar, int maxTreeLength, int maxTreeDepth) {
var tree = new SymbolicExpressionTree();
var rootNode = (SymbolicExpressionTreeTopLevelNode)grammar.ProgramRootSymbol.CreateTreeNode();
if (rootNode.HasLocalParameters) rootNode.ResetLocalParameters(random);
rootNode.SetGrammar(grammar.CreateExpressionTreeGrammar());
var startNode = (SymbolicExpressionTreeTopLevelNode)grammar.StartSymbol.CreateTreeNode();
if (startNode.HasLocalParameters) startNode.ResetLocalParameters(random);
startNode.SetGrammar(grammar.CreateExpressionTreeGrammar());
rootNode.AddSubtree(startNode);
Create(random, startNode, maxTreeDepth-1);
tree.Root = rootNode;
return tree;
}
public static void Create(IRandom random, ISymbolicExpressionTreeNode seedNode, int maxDepth) {
// make sure it is possible to create a trees smaller than maxDepth
if (seedNode.Grammar.GetMinimumExpressionDepth(seedNode.Symbol) > maxDepth)
throw new ArgumentException("Cannot create trees of depth " + maxDepth + " or smaller because of grammar constraints.", "maxDepth");
int arity = seedNode.Grammar.GetMaximumSubtreeCount(seedNode.Symbol);
// Throw an exception if the seedNode happens to be a terminal, since in this case we cannot grow a tree.
if (arity <= 0)
throw new ArgumentException("Cannot grow tree. Seed node shouldn't have arity zero.");
var allowedSymbols = seedNode.Grammar.AllowedSymbols
.Where(s => s.InitialFrequency > 0.0 && seedNode.Grammar.GetMaximumSubtreeCount(s) > 0)
.ToList();
for (var i = 0; i < arity; i++) {
var possibleSymbols = allowedSymbols
.Where(s => seedNode.Grammar.IsAllowedChildSymbol(seedNode.Symbol, s, i)
&& seedNode.Grammar.GetMinimumExpressionDepth(s) <= maxDepth
&& seedNode.Grammar.GetMaximumExpressionDepth(s) >= maxDepth)
.ToList();
var weights = possibleSymbols.Select(s => s.InitialFrequency).ToList();
#pragma warning disable 612, 618
var selectedSymbol = possibleSymbols.SelectRandom(weights, random);
#pragma warning restore 612, 618
var tree = selectedSymbol.CreateTreeNode();
if (tree.HasLocalParameters) tree.ResetLocalParameters(random);
seedNode.AddSubtree(tree);
}
// Only iterate over the non-terminal nodes (those which have arity > 0)
// Start from depth 2 since the first two levels are formed by the rootNode and the seedNode
foreach (var subTree in seedNode.Subtrees)
if (subTree.Grammar.GetMaximumSubtreeCount(subTree.Symbol) > 0)
RecursiveCreate(random, subTree, 2, maxDepth);
}
private static void RecursiveCreate(IRandom random, ISymbolicExpressionTreeNode root, int currentDepth, int maxDepth) {
var arity = root.Grammar.GetMaximumSubtreeCount(root.Symbol);
// In the 'Full' grow method, we cannot have terminals on the intermediate tree levels.
if (arity <= 0)
throw new ArgumentException("Cannot grow node of arity zero. Expected a function node.");
var allowedSymbols = root.Grammar.AllowedSymbols
.Where(s => s.InitialFrequency > 0.0)
.ToList();
for (var i = 0; i < arity; i++) {
var possibleSymbols = allowedSymbols
.Where(s => root.Grammar.IsAllowedChildSymbol(root.Symbol, s, i) &&
root.Grammar.GetMinimumExpressionDepth(s) - 1 <= maxDepth - currentDepth &&
root.Grammar.GetMaximumExpressionDepth(s) > maxDepth - currentDepth)
.ToList();
if (!possibleSymbols.Any())
throw new InvalidOperationException("No symbols are available for the tree.");
var weights = possibleSymbols.Select(s => s.InitialFrequency).ToList();
#pragma warning disable 612, 618
var selectedSymbol = possibleSymbols.SelectRandom(weights, random);
#pragma warning restore 612, 618
var tree = selectedSymbol.CreateTreeNode();
if (tree.HasLocalParameters) tree.ResetLocalParameters(random);
root.AddSubtree(tree);
}
//additional levels should only be added if the maximum depth is not reached yet
if (maxDepth > currentDepth) {
foreach (var subTree in root.Subtrees)
if (subTree.Grammar.GetMaximumSubtreeCount(subTree.Symbol) > 0)
RecursiveCreate(random, subTree, currentDepth + 1, maxDepth);
}
}
}
}