#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.IntegerVectorEncoding; using HEAL.Attic; namespace HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition { [Item("PWRGeneralizationOrderCrossover", "Represents a crossover operation swapping sequences of the parents to generate offspring.")] [StorableType("DB974328-5DB4-4B9A-8223-924E929C573B")] public class PWRGOXCrossover : PWRCrossover { [StorableConstructor] protected PWRGOXCrossover(StorableConstructorFlag _) : base(_) { } protected PWRGOXCrossover(PWRGOXCrossover original, Cloner cloner) : base(original, cloner) { } public PWRGOXCrossover() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new PWRGOXCrossover(this, cloner); } private static int[] GetLookUpForIndividual(List p) { var result = new int[p.Count]; var lookUpTable = new Dictionary(); for (int i = 0; i < p.Count; i++) { if (!lookUpTable.ContainsKey(p[i])) lookUpTable.Add(p[i], 0); result[i] = lookUpTable[p[i]]; lookUpTable[p[i]]++; } return result; } public static PWREncoding Apply(IRandom random, PWREncoding parent1, PWREncoding parent2) { var result = new PWREncoding(); var p1 = ((IntegerVector)(parent1.PermutationWithRepetition.Clone())).ToList(); var p2 = ((IntegerVector)(parent2.PermutationWithRepetition.Clone())).ToList(); var child = new List(); int[] lookUpArrayP1 = GetLookUpForIndividual(p1); int[] lookUpArrayP2 = GetLookUpForIndividual(p2); int xStringLength = p1.Count / 2; int xStringPosition = random.Next(p1.Count / 2); //insert elements from parent1 that dont conflict with the "selected" elements form parent2 for (int i = 0; i < p1.Count; i++) { bool isSelected = false; for (int j = xStringPosition; j < xStringPosition + xStringLength; j++) { if (p1[i] == p2[j] && lookUpArrayP1[i] == lookUpArrayP2[j]) isSelected = true; } if (!isSelected) child.Add(p1[i]); } for (int i = xStringPosition; i < xStringPosition + xStringLength; i++) { child.Insert(i, p2[i]); } result.PermutationWithRepetition = new IntegerVector(child.ToArray()); return result; } public override PWREncoding Cross(IRandom random, PWREncoding parent1, PWREncoding parent2) { return Apply(random, parent1, parent2); } } }