#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Optimization;
using HEAL.Attic;
namespace HeuristicLab.Encodings.RealVectorEncoding {
///
/// An operator which creates a new random real vector with each element uniformly distributed in a specified range.
///
[Item("UniformRandomRealVectorCreator", "An operator which creates a new random real vector with each element uniformly distributed in a specified range.")]
[StorableType("DF237BEA-D21B-4A2C-820B-47CCC998D0E1")]
public class UniformRandomRealVectorCreator : RealVectorCreator, IStrategyParameterCreator {
[StorableConstructor]
protected UniformRandomRealVectorCreator(StorableConstructorFlag _) : base(_) { }
protected UniformRandomRealVectorCreator(UniformRandomRealVectorCreator original, Cloner cloner) : base(original, cloner) { }
public UniformRandomRealVectorCreator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new UniformRandomRealVectorCreator(this, cloner);
}
///
/// Generates a new random real vector with the given and in the interval [min,max).
///
///
/// Thrown when is smaller or equal to 0.
/// Thrown when is greater than .
///
///
/// Note that if is equal to , all elements of the vector will be equal to .
///
/// The random number generator.
/// The length of the real vector.
/// The lower and upper bound (1st and 2nd column) of the positions in the vector. If there are less rows than dimensions, the rows are cycled.
/// The newly created real vector.
public static RealVector Apply(IRandom random, int length, DoubleMatrix bounds) {
RealVector result = new RealVector(length);
result.Randomize(random, bounds);
return result;
}
///
/// Forwards the call to .
///
/// The pseudo random number generator to use.
/// The length of the real vector.
/// The lower and upper bound (1st and 2nd column) of the positions in the vector. If there are less rows than dimensions, the rows are cycled.
/// The newly created real vector.
protected override RealVector Create(IRandom random, IntValue length, DoubleMatrix bounds) {
return Apply(random, length.Value, bounds);
}
}
}