#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Optimization; using HEAL.Attic; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("ExhaustiveSwap2MoveGenerator", "Generates all possible swap-2 moves from a given permutation.")] [StorableType("D88EEC45-27D1-4E4F-9D3B-FD7ED3C4892C")] public class ExhaustiveSwap2MoveGenerator : Swap2MoveGenerator, IExhaustiveMoveGenerator { [StorableConstructor] protected ExhaustiveSwap2MoveGenerator(StorableConstructorFlag _) : base(_) { } protected ExhaustiveSwap2MoveGenerator(ExhaustiveSwap2MoveGenerator original, Cloner cloner) : base(original, cloner) { } public ExhaustiveSwap2MoveGenerator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new ExhaustiveSwap2MoveGenerator(this, cloner); } public static IEnumerable Generate(Permutation permutation) { int length = permutation.Length; if (length == 1) throw new ArgumentException("ExhaustiveSwap2MoveGenerator: There cannot be an Swap move given a permutation of length 1.", "permutation"); for (int i = 0; i < length - 1; i++) for (int j = i + 1; j < length; j++) { yield return new Swap2Move(i, j); } } public static Swap2Move[] Apply(Permutation permutation) { int length = permutation.Length; int totalMoves = (length) * (length - 1) / 2; Swap2Move[] moves = new Swap2Move[totalMoves]; int count = 0; foreach (Swap2Move move in Generate(permutation)) { moves[count++] = move; } return moves; } protected override Swap2Move[] GenerateMoves(Permutation permutation) { return Apply(permutation); } } }