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source: trunk/HeuristicLab.Encodings.PermutationEncoding/3.3/Crossovers/CosaCrossover.cs @ 17362

Last change on this file since 17362 was 17180, checked in by swagner, 5 years ago

#2875: Removed years in copyrights

File size: 6.0 KB
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[2]1#region License Information
2/* HeuristicLab
[17180]3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
[2]4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
[4722]23using HeuristicLab.Common;
[2]24using HeuristicLab.Core;
[16565]25using HEAL.Attic;
[2]26
[3053]27namespace HeuristicLab.Encodings.PermutationEncoding {
[850]28  /// <summary>
[2879]29  /// Performs the crossover described in the COSA optimization method.
[850]30  /// </summary>
[2879]31  /// <remarks>
32  /// It is implemented as described in Wendt, O. 1994. COSA: COoperative Simulated Annealing - Integration von Genetischen Algorithmen und Simulated Annealing am Beispiel der Tourenplanung. Dissertation Thesis. IWI Frankfurt.<br />
33  /// The operator actually performs a 2-opt mutation on the first parent, but it uses the second parent to determine which new edge should be inserted.
34  /// Thus the mutation is not random as the second breakpoint depends on the information that is encoded in other members of the population.
35  /// The idea is that the child should not sit right inbetween the two parents, but rather go a little bit from one parent in direction to the other.
[2856]36  /// </remarks>
[2879]37  [Item("CosaCrossover", "An operator which performs the crossover described in the COSA optimization method. It is implemented as described in Wendt, O. 1994. COSA: COoperative Simulated Annealing - Integration von Genetischen Algorithmen und Simulated Annealing am Beispiel der Tourenplanung. Dissertation Thesis. IWI Frankfurt.")]
[16565]38  [StorableType("2C6B5F27-A921-4CDD-A484-35B8824CDDBE")]
[2854]39  public class CosaCrossover : PermutationCrossover {
[4722]40    [StorableConstructor]
[16565]41    protected CosaCrossover(StorableConstructorFlag _) : base(_) { }
[4722]42    protected CosaCrossover(CosaCrossover original, Cloner cloner) : base(original, cloner) { }
43    public CosaCrossover() : base() { }
44
45    public override IDeepCloneable Clone(Cloner cloner) {
46      return new CosaCrossover(this, cloner);
47    }
48
[850]49    /// <summary>
[2879]50    /// The operator actually performs a 2-opt mutation on the first parent, but it uses the second parent to determine which new edge should be inserted.
51    /// Thus the mutation is not random as the second breakpoint depends on the information that is encoded in other members of the population.
52    /// The idea is that the child should not sit right inbetween the two parents, but rather go a little bit from one parent in direction to the other.
[850]53    /// </summary>
[2854]54    /// <exception cref="ArgumentException">Thrown when <paramref name="parent1"/> and <paramref name="parent2"/> are not of equal length.</exception>
[850]55    /// <param name="random">The random number generator.</param>
56    /// <param name="parent1">The parent scope 1 to cross over.</param>
57    /// <param name="parent2">The parent scope 2 to cross over.</param>
58    /// <returns>The created cross over permutation as int array.</returns>
[2854]59    public static Permutation Apply(IRandom random, Permutation parent1, Permutation parent2) {
60      if (parent1.Length != parent2.Length) throw new ArgumentException("CosaCrossover: The parent permutations are of unequal length.");
[2]61      int length = parent1.Length;
62      int[] result = new int[length];
63      int crossPoint, startIndex, endIndex;
64
65      crossPoint = random.Next(length);
66      startIndex = (crossPoint + 1) % length;
67
68      int i = 0;
[2879]69      while ((i < parent2.Length) && (parent2[i] != parent1[crossPoint])) {  // find index of cross point in second permutation
[2]70        i++;
71      }
[2879]72      int newEdge = parent2[(i + 1) % length]; // the number that follows the cross point number in parent2 is the new edge that we want to insert
73      endIndex = 0;
74      while ((endIndex < parent1.Length) && (parent1[endIndex] != newEdge)) {  // find index of the new edge in the first permutation
75        endIndex++;
[2]76      }
77
[2879]78      if (startIndex <= endIndex) {
79        // copy parent1 to child and reverse the order in between startIndex and endIndex
80        for (i = 0; i < parent1.Length; i++) {
81          if (i >= startIndex && i <= endIndex) {
82            result[i] = parent1[endIndex - i + startIndex];
83          } else {
84            result[i] = parent1[i];
85          }
86        }
87      } else { // startIndex > endIndex
88        for (i = 0; i < parent1.Length; i++) {
89          if (i >= startIndex || i <= endIndex) {
90            result[i] = parent1[(endIndex - i + startIndex + length) % length]; // add length to wrap around when dropping below index 0
91          } else {
92            result[i] = parent1[i];
93          }
94        }
[2]95      }
[3231]96      return new Permutation(parent1.PermutationType, result);
[2]97    }
98
[850]99    /// <summary>
[2871]100    /// Checks number of parents and calls <see cref="Apply(IRandom, Permutation, Permutation)"/>.
[850]101    /// </summary>
[1218]102    /// <exception cref="InvalidOperationException">Thrown if there are not exactly two parents.</exception>
103    /// <param name="random">A random number generator.</param>
104    /// <param name="parents">An array containing the two permutations that should be crossed.</param>
105    /// <returns>The newly created permutation, resulting from the crossover operation.</returns>
[2854]106    protected override Permutation Cross(IRandom random, ItemArray<Permutation> parents) {
[2871]107      if (parents.Length != 2) throw new InvalidOperationException("CosaCrossover: The number of parents is not equal to 2");
[1218]108      return Apply(random, parents[0], parents[1]);
[2]109    }
110  }
111}
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