1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using HeuristicLab.Collections;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Optimization;
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28 | using HeuristicLab.Optimization.Operators;
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29 | using HeuristicLab.Parameters;
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30 | using HEAL.Attic;
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31 |
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32 | namespace HeuristicLab.Encodings.LinearLinkageEncoding {
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33 | [Item("LLE Shaking Operator", "A shaking operator for VNS which uses LLE manipulators to perform the shaking.")]
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34 | [StorableType("D08F5FA0-BEAC-4AAE-A69A-7EFEC26513BA")]
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35 | public class LLEShakingOperator : ShakingOperator<ILinearLinkageManipulator>, IStochasticOperator, ILinearLinkageShakingOperator {
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36 |
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37 | public ILookupParameter<IRandom> RandomParameter {
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38 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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39 | }
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40 |
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41 | public ILookupParameter<LinearLinkage> LLEParameter {
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42 | get { return (ILookupParameter<LinearLinkage>)Parameters["LLE"]; }
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43 | }
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44 |
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45 | public ICheckedItemList<ILinearLinkageManipulator> Shakers {
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46 | get { return Operators; }
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47 | }
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48 |
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49 | [StorableConstructor]
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50 | protected LLEShakingOperator(StorableConstructorFlag _) : base(_) { }
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51 | protected LLEShakingOperator(LLEShakingOperator original, Cloner cloner) : base(original, cloner) { }
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52 | public LLEShakingOperator()
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53 | : base() {
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54 | Parameters.Add(new LookupParameter<LinearLinkage>("LLE", "The encoding to shake."));
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55 | Parameters.Add(new LookupParameter<IRandom>("Random", "The random number generator that will be used for stochastic shaking operators."));
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56 | for (var i = 1; i < 4; i++) {
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57 | Operators.Add(new MoveItemManipulator(i * 2));
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58 | Operators.Add(new SwapItemManipulator(i * 2));
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59 | Operators.Add(new SplitGroupManipulator(i * 2));
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60 | Operators.Add(new MergeGroupManipulator(i * 2));
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61 | }
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62 | }
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63 |
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64 | public override IDeepCloneable Clone(Cloner cloner) {
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65 | return new LLEShakingOperator(this, cloner);
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66 | }
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67 |
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68 | #region Wiring of some parameters
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69 | protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs<IndexedItem<ILinearLinkageManipulator>> e) {
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70 | base.Operators_ItemsAdded(sender, e);
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71 | ParameterizeOperators(e.Items);
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72 | }
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73 |
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74 | protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs<IndexedItem<ILinearLinkageManipulator>> e) {
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75 | base.Operators_ItemsReplaced(sender, e);
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76 | ParameterizeOperators(e.Items);
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77 | }
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78 |
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79 | private void ParameterizeOperators(IEnumerable<IndexedItem<ILinearLinkageManipulator>> items) {
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80 | if (!items.Any()) return;
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81 | foreach (var op in items.Select(x => x.Value).OfType<IStochasticOperator>())
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82 | op.RandomParameter.ActualName = RandomParameter.Name;
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83 | foreach (var op in items.Select(x => x.Value))
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84 | op.LLEParameter.ActualName = LLEParameter.Name;
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85 | }
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86 | #endregion
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87 | }
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88 | }
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