#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Optimization;
using HEAL.Attic;
namespace HeuristicLab.Encodings.LinearLinkageEncoding {
[Item("ExhaustiveEMSSMoveGenerator", "Generates all possible extract, merge, shift, and split (EMSS) moves from a given LLE solution.")]
[StorableType("E5E81516-ADD2-474D-A93F-00580D485F07")]
public class ExhaustiveEMSSMoveGenerator : EMSSMoveGenerator, IExhaustiveMoveGenerator {
[StorableConstructor]
protected ExhaustiveEMSSMoveGenerator(StorableConstructorFlag _) : base(_) { }
protected ExhaustiveEMSSMoveGenerator(ExhaustiveEMSSMoveGenerator original, Cloner cloner) : base(original, cloner) { }
public ExhaustiveEMSSMoveGenerator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new ExhaustiveEMSSMoveGenerator(this, cloner);
}
protected override EMSSMove[] GenerateMoves(LinearLinkage lle) {
int length = lle.Length;
if (length == 1) throw new ArgumentException("ExhaustiveEMSSMoveGenerator: There cannot be a move given only one item.", "lle");
return Generate(lle).ToArray();
}
public static IEnumerable GenerateForItem(int i, List groupItems, LinearLinkage lle, int[] lleb) {
var pred = lleb[i];
var next = lle[i];
var isFirst = pred == i;
var isLast = next == i;
// First: shift i into each previous group
foreach (var m in groupItems.Where(x => lle[x] != i)) {
yield return new ShiftMove(i, pred, m, next, lle[m]);
}
if (!isLast) {
// Second: split group at i
yield return new SplitMove(i);
if (isFirst) {
// Third: merge with closed groups
foreach (var m in groupItems.Where(x => lle[x] == x)) {
yield return new MergeMove(i, m);
}
} else {
// Fourth: extract i into group of its own (exclude first and last, because of SplitMove)
yield return new ExtractMove(i, pred, next);
}
}
}
public static IEnumerable Generate(LinearLinkage lle) {
var groupItems = new List();
var lleb = lle.ToBackLinks();
for (var i = 0; i < lle.Length; i++) {
foreach (var move in GenerateForItem(i, groupItems, lle, lleb))
yield return move;
if (lleb[i] != i)
groupItems.Remove(lleb[i]);
groupItems.Add(i);
}
}
}
}