#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HEAL.Attic; namespace HeuristicLab.Encodings.IntegerVectorEncoding { [Item("StdDevStrategyVectorCreator", "Creates the endogeneous strategy parameters.")] [StorableType("3357CE2D-EC8C-4DD7-B51A-FA72D558EA91")] public class StdDevStrategyVectorCreator : SingleSuccessorOperator, IStochasticOperator, IIntegerVectorStdDevStrategyParameterCreator { public override bool CanChangeName { get { return false; } } public ILookupParameter RandomParameter { get { return (LookupParameter)Parameters["Random"]; } } public ILookupParameter StrategyParameterParameter { get { return (ILookupParameter)Parameters["StrategyParameter"]; } } public IValueLookupParameter LengthParameter { get { return (IValueLookupParameter)Parameters["Length"]; } } public IValueLookupParameter BoundsParameter { get { return (IValueLookupParameter)Parameters["Bounds"]; } } [StorableConstructor] protected StdDevStrategyVectorCreator(StorableConstructorFlag _) : base(_) { } protected StdDevStrategyVectorCreator(StdDevStrategyVectorCreator original, Cloner cloner) : base(original, cloner) { } public StdDevStrategyVectorCreator() : base() { Parameters.Add(new LookupParameter("Random", "The random number generator to use.")); Parameters.Add(new LookupParameter("StrategyParameter", "The crossed strategy parameter.")); Parameters.Add(new ValueLookupParameter("Length", "The length of the vector.")); Parameters.Add(new ValueLookupParameter("Bounds", "A 2 column matrix specifying the lower and upper bound for each dimension. If there are less rows than dimension the bounds vector is cycled.", new DoubleMatrix(new double[,] { { 0, 5 } }))); } public override IDeepCloneable Clone(Cloner cloner) { return new StdDevStrategyVectorCreator(this, cloner); } public override IOperation Apply() { StrategyParameterParameter.ActualValue = Randomize(RandomParameter.ActualValue, LengthParameter.ActualValue.Value, BoundsParameter.ActualValue); return base.Apply(); } private DoubleArray Randomize(IRandom random, int length, DoubleMatrix bounds) { var result = new DoubleArray(length); for (int i = 0; i < length; i++) { result[i] = random.NextDouble() * bounds[i % bounds.Rows, 1] - bounds[i % bounds.Rows, 0]; } return result; } } }