#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace HeuristicLab.DataPreprocessing.Views {
class FindPreprocessingItemsIterator : IFindPreprocessingItemsIterator {
private IDictionary> items;
private Tuple currentCell;
public FindPreprocessingItemsIterator(IDictionary> items) {
this.items = items;
Reset();
}
public void SetStartCell(int columnIndex, int rowIndex) {
Tuple startCell = GetNextFoundCell(columnIndex, rowIndex);
if (startCell == null) {
int tmpColumnIndex = columnIndex;
do {
++tmpColumnIndex;
if (!items.ContainsKey(tmpColumnIndex)) {
tmpColumnIndex = 0;
}
startCell = GetNextFoundCell(tmpColumnIndex, 0);
} while (startCell == null && tmpColumnIndex != columnIndex);
if (startCell == null && tmpColumnIndex == columnIndex && rowIndex != 0) {
startCell = GetNextFoundCell(columnIndex, 0);
}
}
currentCell = startCell;
}
private Tuple GetNextFoundCell(int columnIndex, int rowIndex) {
Tuple next = null;
for (int i = 0; i < items[columnIndex].Count; ++i) {
if (items[columnIndex][i] >= rowIndex) {
next = new Tuple(columnIndex, i);
break;
}
}
return next;
}
public bool MoveNext() {
bool result = false;
bool endReached = false;
if (CurrentCellExists()) {
do {
if (currentCell.Item2 < items[currentCell.Item1].Count - 1) {
currentCell = new Tuple(currentCell.Item1, currentCell.Item2 + 1);
} else if (currentCell.Item1 < items.Count - 1) {
currentCell = new Tuple(currentCell.Item1 + 1, 0);
} else {
endReached = true;
}
} while (!endReached && !CurrentCellExists());
result = !endReached;
}
return result;
}
public Tuple GetCurrent() {
Tuple resultCell = null;
if (items != null && CurrentCellExists()) {
int cellRow = items[currentCell.Item1].ElementAt(currentCell.Item2);
resultCell = new Tuple(currentCell.Item1, cellRow);
}
return resultCell;
}
public void Reset() {
SetStartCell(0, 0);
if (!CurrentCellExists()) {
MoveNext();
}
}
private bool CurrentCellExists() {
bool result = false;
if (currentCell != null && items != null) {
result = items.ContainsKey(currentCell.Item1) && currentCell.Item2 < items[currentCell.Item1].Count;
}
return result;
}
}
}