#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HEAL.Attic;
namespace HeuristicLab.Data {
[Item("PercentMatrix", "Represents a matrix of double values in percent.")]
[StorableType("A140221B-1990-46FF-BA82-630DF48AB1B7")]
public class PercentMatrix : DoubleMatrix {
[StorableConstructor]
protected PercentMatrix(StorableConstructorFlag _) : base(_) { }
protected PercentMatrix(PercentMatrix original, Cloner cloner)
: base(original, cloner) {
}
public PercentMatrix() : base() { }
public PercentMatrix(int rows, int columns) : base(rows, columns) { }
public PercentMatrix(int rows, int columns, IEnumerable columnNames) : base(rows, columns, columnNames) { }
public PercentMatrix(int rows, int columns, IEnumerable columnNames, IEnumerable rowNames) : base(rows, columns, columnNames, rowNames) { }
public PercentMatrix(double[,] elements) : base(elements) { }
public PercentMatrix(double[,] elements, IEnumerable columnNames) : base(elements, columnNames) { }
public PercentMatrix(double[,] elements, IEnumerable columnNames, IEnumerable rowNames) : base(elements, columnNames, rowNames) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new PercentMatrix(this, cloner);
}
public override string ToString() {
StringBuilder sb = new StringBuilder();
sb.Append("[");
if (matrix.Length > 0) {
for (int i = 0; i < Rows; i++) {
sb.Append("[").Append(matrix[i, 0].ToString("#0.#################### %")); // percent format
for (int j = 1; j < Columns; j++)
sb.Append(";").Append(matrix[i, j].ToString("#0.#################### %")); // percent format
sb.Append("]");
}
}
sb.Append("]");
return sb.ToString();
}
protected override bool Validate(string value, out string errorMessage) {
value = value.Replace("%", " ");
return base.Validate(value, out errorMessage);
}
protected override string GetValue(int rowIndex, int columIndex) {
return this[rowIndex, columIndex].ToString("#0.#################### %"); // percent format
}
protected override bool SetValue(string value, int rowIndex, int columnIndex) {
bool percent = value.Contains("%");
value = value.Replace("%", " ");
double val;
if (double.TryParse(value, out val)) {
if (percent) {
if (!(val).IsAlmost(this[rowIndex, columnIndex] * 100.0))
this[rowIndex, columnIndex] = val == 0 ? 0 : val / 100.0;
} else {
this[rowIndex, columnIndex] = val;
}
return true;
} else {
return false;
}
}
}
}