#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Text; using HeuristicLab.Common; using HeuristicLab.Core; using HEAL.Attic; namespace HeuristicLab.Data { [Item("IntArray", "Represents an array of integer values.")] [StorableType("B9E18852-D23D-4BF7-8971-04572EB0C2A2")] public class IntArray : StringConvertibleArray { [StorableConstructor] protected IntArray(StorableConstructorFlag _) : base(_) { } protected IntArray(IntArray original, Cloner cloner) : base(original, cloner) { } public IntArray() : base() { } public IntArray(int length) : base(length) { } public IntArray(int[] elements) : base(elements) { } public override IDeepCloneable Clone(Cloner cloner) { return new IntArray(this, cloner); } protected override bool Validate(string value, out string errorMessage) { int val; bool valid = int.TryParse(value, out val); errorMessage = string.Empty; if (!valid) { StringBuilder sb = new StringBuilder(); sb.Append("Invalid Value (Valid Value Format: \""); sb.Append(FormatPatterns.GetIntFormatPattern()); sb.Append("\")"); errorMessage = sb.ToString(); } return valid; } protected override string GetValue(int index) { return this[index].ToString(); } protected override bool SetValue(string value, int index) { int val; if (int.TryParse(value, out val)) { this[index] = val; return true; } else { return false; } } } }