#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Text;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HEAL.Attic;
namespace HeuristicLab.Data {
[Item("IntArray", "Represents an array of integer values.")]
[StorableType("B9E18852-D23D-4BF7-8971-04572EB0C2A2")]
public class IntArray : StringConvertibleArray {
[StorableConstructor]
protected IntArray(StorableConstructorFlag _) : base(_) { }
protected IntArray(IntArray original, Cloner cloner)
: base(original, cloner) {
}
public IntArray() : base() { }
public IntArray(int length) : base(length) { }
public IntArray(int[] elements) : base(elements) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new IntArray(this, cloner);
}
protected override bool Validate(string value, out string errorMessage) {
int val;
bool valid = int.TryParse(value, out val);
errorMessage = string.Empty;
if (!valid) {
StringBuilder sb = new StringBuilder();
sb.Append("Invalid Value (Valid Value Format: \"");
sb.Append(FormatPatterns.GetIntFormatPattern());
sb.Append("\")");
errorMessage = sb.ToString();
}
return valid;
}
protected override string GetValue(int index) {
return this[index].ToString();
}
protected override bool SetValue(string value, int index) {
int val;
if (int.TryParse(value, out val)) {
this[index] = val;
return true;
} else {
return false;
}
}
}
}