#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
namespace HeuristicLab.Clients.Access.Administration {
partial class RefreshableRoleSelectionListView {
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent() {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(RefreshableRoleSelectionListView));
this.storeButton = new System.Windows.Forms.Button();
this.roleSelectionListView = new HeuristicLab.Clients.Access.Administration.RoleSelectionListView();
this.SuspendLayout();
//
// storeButton
//
this.storeButton.Enabled = false;
this.storeButton.Image = HeuristicLab.Common.Resources.VSImageLibrary.Save;
this.storeButton.Location = new System.Drawing.Point(33, 3);
this.storeButton.Name = "storeButton";
this.storeButton.Size = new System.Drawing.Size(24, 24);
this.storeButton.TabIndex = 3;
this.storeButton.UseVisualStyleBackColor = true;
this.storeButton.Click += new System.EventHandler(this.storeButton_Click);
//
// roleSelectionListView
//
this.roleSelectionListView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.roleSelectionListView.Caption = "RoleSelectionList View";
this.roleSelectionListView.Content = null;
this.roleSelectionListView.Location = new System.Drawing.Point(3, 33);
this.roleSelectionListView.Name = "roleSelectionListView";
this.roleSelectionListView.ReadOnly = false;
this.roleSelectionListView.Size = new System.Drawing.Size(559, 375);
this.roleSelectionListView.TabIndex = 4;
//
// RefreshableRoleSelectionListView
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.storeButton);
this.Controls.Add(this.roleSelectionListView);
this.Name = "RefreshableRoleSelectionListView";
this.Size = new System.Drawing.Size(565, 411);
this.Controls.SetChildIndex(this.roleSelectionListView, 0);
this.Controls.SetChildIndex(this.storeButton, 0);
this.Controls.SetChildIndex(this.refreshButton, 0);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button storeButton;
private RoleSelectionListView roleSelectionListView;
}
}