// Copyright (c) 2011-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; namespace ICSharpCode.NRefactory.PatternMatching { /// /// Represents an optional node. /// public class Repeat : Pattern { readonly INode childNode; public int MinCount { get; set; } public int MaxCount { get; set; } public INode ChildNode { get { return childNode; } } public Repeat(INode childNode) { if (childNode == null) throw new ArgumentNullException("childNode"); this.childNode = childNode; this.MinCount = 0; this.MaxCount = int.MaxValue; } public override bool DoMatchCollection(Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo) { var backtrackingStack = backtrackingInfo.backtrackingStack; Debug.Assert(pos == null || pos.Role == role); int matchCount = 0; if (this.MinCount <= 0) backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint())); while (matchCount < this.MaxCount && pos != null && childNode.DoMatch(pos, match)) { matchCount++; do { pos = pos.NextSibling; } while (pos != null && pos.Role != role); if (matchCount >= this.MinCount) backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint())); } return false; // never do a normal (single-element) match; always make the caller look at the results on the back-tracking stack. } public override bool DoMatch(INode other, Match match) { if (other == null || other.IsNull) return this.MinCount <= 0; else return this.MaxCount >= 1 && childNode.DoMatch(other, match); } } }