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source: tags/3.3.1/HeuristicLab.Problems.ExternalEvaluation.GP/3.3/Symbols/ConstantTreeNode.cs @ 7683

Last change on this file since 7683 was 4089, checked in by abeham, 14 years ago

#1041

  • Added project with operators to convert expression trees to protocol buffer messages
File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25using HeuristicLab.Random;
26
27namespace HeuristicLab.Problems.ExternalEvaluation.GP {
28  [StorableClass]
29  public sealed class ConstantTreeNode : SymbolicExpressionTreeTerminalNode {
30    public new Constant Symbol {
31      get { return (Constant)base.Symbol; }
32    }
33
34    private double constantValue;
35    [Storable]
36    public double Value {
37      get { return constantValue; }
38      set { constantValue = value; }
39    }
40
41    private ConstantTreeNode() : base() { }
42
43    // copy constructor
44    private ConstantTreeNode(ConstantTreeNode original)
45      : base(original) {
46      constantValue = original.constantValue;
47    }
48
49    public ConstantTreeNode(Constant constantSymbol) : base(constantSymbol) { }
50
51    public override bool HasLocalParameters {
52      get {
53        return true;
54      }
55    }
56    public override void ResetLocalParameters(IRandom random) {
57      base.ResetLocalParameters(random);
58      var range = Symbol.MaxValue - Symbol.MinValue;
59      Value = random.NextDouble() * range - Symbol.MinValue;
60    }
61
62    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
63      base.ShakeLocalParameters(random, shakingFactor);
64      var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.ManipulatorNu, Symbol.ManipulatorSigma);
65      double x = normalDistributedRNG.NextDouble();
66      Value = Value + x * shakingFactor;
67    }
68
69    public override object Clone() {
70      return new ConstantTreeNode(this);
71    }
72
73    public override string ToString() {
74      return ";" + constantValue.ToString("E4");
75    }
76  }
77}
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