#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Linq;
using HeuristicLab.Core;
using HeuristicLab.Encodings.IntegerVectorEncoding;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix;
using HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition;
using HeuristicLab.Tests;
namespace HeuristicLab.Encodings.ScheduleEncoding.Tests {
public class TestUtils {
public static JSMEncoding CreateTestJSM1() {
JSMEncoding result = new JSMEncoding();
ItemList jsm = new ItemList();
for (int i = 0; i < 6; i++)
jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 0, 1, 2, 3, 4, 5 }));
result.JobSequenceMatrix = jsm;
return result;
}
public static JSMEncoding CreateTestJSM2() {
JSMEncoding result = new JSMEncoding();
ItemList jsm = new ItemList();
for (int i = 0; i < 6; i++)
jsm.Add(new Permutation(PermutationTypes.Absolute, new int[] { 5, 4, 3, 2, 1, 0 }));
result.JobSequenceMatrix = jsm;
return result;
}
public static PWREncoding CreateTestPWR1() {
PWREncoding result = new PWREncoding();
IntegerVector pwr = new IntegerVector(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 });
result.PermutationWithRepetition = pwr;
return result;
}
public static PWREncoding CreateTestPWR2() {
PWREncoding result = new PWREncoding();
IntegerVector pwr = new IntegerVector(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 });
result.PermutationWithRepetition = pwr;
return result;
}
public static ItemList CreateJobData() {
Job j1 = new Job(0, 0);
j1.Tasks = new ItemList {
new Task (0, 0, j1.Index, 1),
new Task (1, 1, j1.Index, 2),
new Task (2, 2, j1.Index, 1)
};
Job j2 = new Job(1, 0);
j2.Tasks = new ItemList {
new Task (3, 2, j2.Index, 2),
new Task (4, 1, j2.Index, 1),
new Task (5, 0, j2.Index, 2)
};
Job j3 = new Job(2, 0);
j3.Tasks = new ItemList {
new Task (6, 0, j3.Index, 1),
new Task (7, 2, j3.Index, 2),
new Task (8, 1, j3.Index, 1)
};
return new ItemList { j1, j2, j3 };
}
public static Schedule CreateTestSchedule1() {
Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 1, 0, 1, 1, 2, 0, 2, 2, 0 }, null)), CreateJobData());
return result;
}
public static Schedule CreateTestSchedule2() {
Schedule result = DirectScheduleRandomCreator.Apply(3, 3, new PWREncoding(3, 3, new TestRandom(new int[] { 0, 1, 1, 0, 2, 0, 1, 2, 2 }, null)), CreateJobData());
return result;
}
public static bool ScheduleEquals(Schedule actual, Schedule expected) {
return actual.Resources.Count == expected.Resources.Count &&
actual.Resources.Zip(expected.Resources, (a, e) => ResourceEquals(a, e)).All(_ => _);
}
public static bool ResourceEquals(Resource actual, Resource expected) {
return actual.Index == expected.Index &&
actual.TotalDuration == expected.TotalDuration &&
actual.Tasks.Count == expected.Tasks.Count &&
actual.Tasks.Zip(expected.Tasks, (a, e) => TaskEquals(a, e)).All(_ => _);
}
public static bool TaskEquals(ScheduledTask actual, ScheduledTask expected) {
return
actual.StartTime == expected.StartTime &&
actual.EndTime == expected.EndTime &&
actual.Duration == expected.Duration &&
actual.ResourceNr == expected.ResourceNr &&
actual.JobNr == expected.JobNr &&
actual.TaskNr == expected.TaskNr;
}
public static bool JSMEncodingEquals(JSMEncoding expected, JSMEncoding actual) {
if (expected.JobSequenceMatrix.Count != actual.JobSequenceMatrix.Count)
return false;
for (int i = 0; i < expected.JobSequenceMatrix.Count; i++) {
if (!PermutationEquals(expected.JobSequenceMatrix[i], actual.JobSequenceMatrix[i]))
return false;
}
return true;
}
private static bool PermutationEquals(Permutation p1, Permutation p2) {
if (p1.Length != p2.Length)
return false;
for (int i = 0; i < p1.Length; i++) {
if (p1[i] != p2[i])
return false;
}
return true;
}
public static bool PRWEncodingEquals(PWREncoding expected, PWREncoding actual) {
if (expected.PermutationWithRepetition.Length != actual.PermutationWithRepetition.Length)
return false;
for (int i = 0; i < expected.PermutationWithRepetition.Length; i++) {
if (expected.PermutationWithRepetition[i] != actual.PermutationWithRepetition[i])
return false;
}
return true;
}
}
}