#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Optimization; using HEAL.Attic; namespace HeuristicLab.Selection { /// /// A linear rank selection operator which considers the rank based on a single double quality value for selection. /// [Item("LinearRankSelector", "A linear rank selection operator which considers the rank based on a single double quality value for selection.")] [StorableType("A1DFD3CF-9CA2-452D-BCF4-D2B5316C1765")] public sealed class LinearRankSelector : StochasticSingleObjectiveSelector, ISingleObjectiveSelector { [StorableConstructor] private LinearRankSelector(StorableConstructorFlag _) : base(_) { } private LinearRankSelector(LinearRankSelector original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new LinearRankSelector(this, cloner); } public LinearRankSelector() : base() { } protected override IScope[] Select(List scopes) { int count = NumberOfSelectedSubScopesParameter.ActualValue.Value; bool copy = CopySelectedParameter.Value.Value; IRandom random = RandomParameter.ActualValue; bool maximization = MaximizationParameter.ActualValue.Value; ItemArray qualities = QualityParameter.ActualValue; IScope[] selected = new IScope[count]; // create a list for each scope that contains the scope's index in the original scope list and its lots var temp = qualities.Where(x => IsValidQuality(x.Value)).Select((x, index) => new { index, x.Value }); if (maximization) temp = temp.OrderBy(x => x.Value); else temp = temp.OrderByDescending(x => x.Value); var list = temp.Select((x, index) => new { x.index, lots = index + 1 }).ToList(); //check if list with indexes is as long as the original scope list //otherwise invalid quality values were filtered if (list.Count != scopes.Count) { throw new ArgumentException("The scopes contain invalid quality values (either infinity or double.NaN) on which the selector cannot operate."); } int lotSum = list.Count * (list.Count + 1) / 2; for (int i = 0; i < count; i++) { int selectedLot = random.Next(lotSum) + 1; int j = 0; int currentLot = list[j].lots; while (currentLot < selectedLot) { j++; currentLot += list[j].lots; } if (copy) selected[i] = (IScope)scopes[list[j].index].Clone(); else { selected[i] = scopes[list[j].index]; scopes[list[j].index] = null; lotSum -= list[j].lots; list.RemoveAt(j); } } if (!copy) scopes.RemoveAll(x => x == null); return selected; } } }