#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HEAL.Attic;
using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
namespace HeuristicLab.Problems.VehicleRouting {
///
/// An operator which improves VRP solutions.
///
[Item("VRPIntraRouteImprovementOperator", "An operator which improves VRP solutions.")]
[StorableType("297EAEDF-FD4E-48E1-B304-C13699E78CDA")]
public sealed class VRPIntraRouteImprovementOperator : VRPImprovementOperator {
[StorableConstructor]
private VRPIntraRouteImprovementOperator(StorableConstructorFlag _) : base(_) { }
private VRPIntraRouteImprovementOperator(VRPIntraRouteImprovementOperator original, Cloner cloner) : base(original, cloner) { }
public VRPIntraRouteImprovementOperator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new VRPIntraRouteImprovementOperator(this, cloner);
}
protected override int Improve(PotvinEncoding solution) {
int evaluatedSolutions = 0;
var rand = RandomParameter.ActualValue;
var instance = ProblemInstance;
int sampleSize = SampleSizeParameter.Value.Value;
int attempts = ImprovementAttemptsParameter.Value.Value;
int customers = instance.Cities.Value;
// store city-to-tour assignment and position of the city within the tour
var tours = new Dictionary();
var position = new Dictionary();
foreach (Tour tour in solution.Tours) {
for (int stop = 0; stop < tour.Stops.Count; stop++) {
int city = tour.Stops[stop];
tours[city] = tour;
position[city] = stop;
}
}
for (int attempt = 0; attempt < attempts; attempt++) {
for (int sample = 0; sample < sampleSize; sample++) {
int chosenCust = 1 + rand.Next(customers);
var custTour = tours[chosenCust];
double beforeQuality = instance.EvaluateTour(custTour, solution).Quality;
evaluatedSolutions++;
custTour.Stops.RemoveAt(position[chosenCust]);
int place = solution.FindBestInsertionPlace(custTour, chosenCust);
evaluatedSolutions += custTour.Stops.Count;
custTour.Stops.Insert(place, chosenCust);
if (place != position[chosenCust]) {
double afterQuality = instance.EvaluateTour(custTour, solution).Quality;
if (afterQuality > beforeQuality) {
// revert move
custTour.Stops.RemoveAt(place);
custTour.Stops.Insert(position[chosenCust], chosenCust);
} else {
// accept move and update positions of the cities within the tour
for (int stop = 0; stop < custTour.Stops.Count; stop++) {
int city = custTour.Stops[stop];
position[city] = stop;
}
break;
}
}
}
}
return evaluatedSolutions;
}
}
}