#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.TravelingSalesman {
///
/// An operator to evaluate translocation or insertion moves (3-opt).
///
[Item("TSPTranslocationMoveRoundedEuclideanPathEvaluator", "Operator for evaluating a translocation or insertion move (3-opt) based on rounded euclidean distances.")]
[StorableClass]
public class TSPTranslocationMoveRoundedEuclideanPathEvaluator : TSPTranslocationMovePathEvaluator {
[StorableConstructor]
protected TSPTranslocationMoveRoundedEuclideanPathEvaluator(bool deserializing) : base(deserializing) { }
protected TSPTranslocationMoveRoundedEuclideanPathEvaluator(TSPTranslocationMoveRoundedEuclideanPathEvaluator original, Cloner cloner) : base(original, cloner) { }
public TSPTranslocationMoveRoundedEuclideanPathEvaluator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new TSPTranslocationMoveRoundedEuclideanPathEvaluator(this, cloner);
}
public override Type EvaluatorType {
get { return typeof(TSPRoundedEuclideanPathEvaluator); }
}
protected override double CalculateDistance(double x1, double y1, double x2, double y2) {
return Math.Round(Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)));
}
}
}