#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Analysis;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.PluginInfrastructure;
namespace HeuristicLab.Problems.TravelingSalesman {
// BackwardsCompatibility3.3
#region Backwards compatible code, remove with 3.4
///
/// An operator for analyzing the diversity of solutions of Traveling Salesman Problems given in path representation.
///
[Obsolete]
[NonDiscoverableType]
[Item("TSPPopulationDiversityAnalyzer", "An operator for analyzing the diversity of solutions of Traveling Salesman Problems given in path representation.")]
[StorableClass]
public sealed class TSPPopulationDiversityAnalyzer : PopulationDiversityAnalyzer {
[StorableConstructor]
private TSPPopulationDiversityAnalyzer(bool deserializing) : base(deserializing) { }
private TSPPopulationDiversityAnalyzer(TSPPopulationDiversityAnalyzer original, Cloner cloner) : base(original, cloner) { }
public TSPPopulationDiversityAnalyzer() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new TSPPopulationDiversityAnalyzer(this, cloner);
}
protected override double[,] CalculateSimilarities(Permutation[] solutions) {
int count = solutions.Length;
double[,] similarities = new double[count, count];
int[][] edges = new int[count][];
for (int i = 0; i < count; i++)
edges[i] = CalculateEdgesVector(solutions[i]);
for (int i = 0; i < count; i++) {
similarities[i, i] = 1;
for (int j = i + 1; j < count; j++) {
similarities[i, j] = CalculateSimilarity(edges[i], edges[j]);
similarities[j, i] = similarities[i, j];
}
}
return similarities;
}
private int[] CalculateEdgesVector(Permutation permutation) {
// transform path representation into adjacency representation
int[] edgesVector = new int[permutation.Length];
for (int i = 0; i < permutation.Length - 1; i++)
edgesVector[permutation[i]] = permutation[i + 1];
edgesVector[permutation[permutation.Length - 1]] = permutation[0];
return edgesVector;
}
private double CalculateSimilarity(int[] edgesA, int[] edgesB) {
// calculate relative number of identical edges
int identicalEdges = 0;
for (int i = 0; i < edgesA.Length; i++) {
if ((edgesA[i] == edgesB[i]) || (edgesA[edgesB[i]] == i))
identicalEdges++;
}
return ((double)identicalEdges) / edgesA.Length;
}
}
#endregion
}