#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Drawing; using System.Windows.Forms; using HeuristicLab.Core.Views; using HeuristicLab.MainForm; namespace HeuristicLab.Problems.LawnMower.Views { [View("Lawn Mower Solution View")] [Content(typeof(Solution), IsDefaultView = true)] public sealed partial class SolutionLawnView : NamedItemView { public new Solution Content { get { return (Solution)base.Content; } set { base.Content = value; } } public SolutionLawnView() : base() { InitializeComponent(); pictureBox.Image = new Bitmap(200, 200); } protected override void OnContentChanged() { base.OnContentChanged(); if (Content == null) { using (var g = Graphics.FromImage(pictureBox.Image)) g.Clear(DefaultBackColor); } else { bool[,] lawn = Interpreter.EvaluateLawnMowerProgram(Content.Length, Content.Width, Content.Tree); PaintTiles(pictureBox.Image, lawn); } } private void PaintTiles(Image lawnImage, bool[,] mowed) { int w = lawnImage.Width; int h = lawnImage.Height; float tileHeight = h / (float)mowed.GetLength(0); float tileWidth = w / (float)mowed.GetLength(1); tileWidth = Math.Min(tileWidth, tileHeight); tileHeight = tileWidth; // draw square tiles using (var g = Graphics.FromImage(lawnImage)) { g.Clear(DefaultBackColor); for (int i = 0; i < Content.Length; i++) for (int j = 0; j < Content.Width; j++) if (mowed[i, j]) { g.FillRectangle(Brushes.Chartreuse, tileWidth * j, tileHeight * i, tileWidth, tileHeight); } else { g.FillRectangle(Brushes.DarkGreen, tileWidth * j, tileHeight * i, tileWidth, tileHeight); } } } } }