#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.BinPacking3D { [Item("Residual Space Best Fit Extreme-point Permutation Decoder (3d)", "Decodes the permutation and creates a packing solution candidate")] [StorableClass] public class ResidualSpaceBestFitExtremePointPermutationDecoder : ExtremePointPermutationDecoderBase { [StorableConstructor] protected ResidualSpaceBestFitExtremePointPermutationDecoder(bool deserializing) : base(deserializing) { } protected ResidualSpaceBestFitExtremePointPermutationDecoder(ResidualSpaceBestFitExtremePointPermutationDecoder original, Cloner cloner) : base(original, cloner) { } public ResidualSpaceBestFitExtremePointPermutationDecoder() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new ResidualSpaceBestFitExtremePointPermutationDecoder(this, cloner); } public override Solution Decode(Permutation permutation, PackingShape binShape, IList items, bool useStackingConstraints) { return Apply(permutation, binShape, items, useStackingConstraints); } public static Solution Apply(Permutation permutation, PackingShape binShape, IList items, bool useStackingConstraints) { Solution result = new Solution(binShape, useExtremePoints: true, stackingConstraints: useStackingConstraints); IList remainingIDs = new List(permutation); var bpg = new BinPacking3D(binShape); bpg.ExtremePointBasedPacking(ref remainingIDs, items, stackingConstraints: useStackingConstraints); result.Bins.Add(bpg); foreach (int ID in remainingIDs) { var item = items[ID]; var points = GetResidualSpaceAllPoints(result, item); var sortedPoints = points.OrderBy(x => x.Item3); var packed = false; foreach (var p in sortedPoints) { packed = p.Item1.PackItemIfFeasible(ID, item, p.Item2, useStackingConstraints); if (packed) break; } if (!packed) { // pack item in a new bin var bp = new BinPacking3D(binShape); var positionFound = bp.FindExtremePointForItem(item, false, useStackingConstraints); if (positionFound != null) { bp.PackItem(ID, item, positionFound); } else throw new InvalidOperationException("Item " + ID + " cannot be packed in an empty bin."); result.Bins.Add(bp); } } result.UpdateBinPackings(); return result; } public static IList> GetResidualSpaceAllPoints(Solution solution, PackingItem item) { var result = new List>(); foreach (BinPacking3D bp in solution.Bins) { foreach (var ep in bp.ExtremePoints) { var rs = bp.ResidualSpace[ep]; if (rs.Item1 < item.Width || rs.Item2 < item.Height || rs.Item3 < item.Depth) continue; result.Add(Tuple.Create(bp, ep, GetResidualMerit(rs, item, ep))); } } return result; } private static int GetResidualMerit(Tuple rs, PackingItem item, PackingPosition ep) { return ((rs.Item1 - item.Width) + (rs.Item2 - item.Height) + (rs.Item3 - item.Depth)); } } }