#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Linq;
using HeuristicLab.Analysis;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Optimization;
using HeuristicLab.Optimization.Operators;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.BinPacking2D {
[Item("Bin Packing Problem (2D, permutation encoding) (BPP)", "Represents a two-dimensional bin-packing problem using only bins with identical measures and bins/items with rectangular shapes.")]
[StorableClass]
[Creatable(Category = CreatableAttribute.Categories.CombinatorialProblems, Priority = 300)]
public sealed class PermutationProblem : ProblemBase {
// persistence
[StorableConstructor]
private PermutationProblem(bool deserializing) : base(deserializing) { }
// cloning
private PermutationProblem(PermutationProblem original, Cloner cloner)
: base(original, cloner) {
RegisterEventHandlers();
}
public PermutationProblem()
: base() {
Decoder = new ExtremePointPermutationDecoder(); // default decoder
Encoding = new PermutationEncoding(EncodedSolutionName, Items.Count, PermutationTypes.Absolute);
AddOperators();
Parameterize();
RegisterEventHandlers();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new PermutationProblem(this, cloner);
}
[StorableHook(HookType.AfterDeserialization)]
private void AfterDeserialization() {
RegisterEventHandlers();
}
protected override void OnEncodingChanged() {
base.OnEncodingChanged();
Parameterize();
}
private void AddOperators() {
Operators.Add(new TranslocationMoveEvaluator());
Operators.Add(new Swap2MoveEvaluator());
Operators.RemoveAll(x => x is SingleObjectiveMoveGenerator);
Operators.RemoveAll(x => x is SingleObjectiveMoveMaker);
Operators.RemoveAll(x => x is SingleObjectiveMoveEvaluator);
Operators.Add(new HammingSimilarityCalculator());
Operators.Add(new QualitySimilarityCalculator());
Operators.Add(new PopulationSimilarityAnalyzer(Operators.OfType()));
Encoding.ConfigureOperators(Operators.OfType());
foreach (var op in Operators.OfType>()) {
op.BinShapeParameter.ActualName = BinShapeParameter.Name;
op.ItemsParameter.ActualName = ItemsParameter.Name;
op.SolutionEvaluatorParameter.ActualName = SolutionEvaluatorParameter.Name;
op.DecoderParameter.ActualName = DecoderParameter.Name;
}
}
private void RegisterEventHandlers() {
// update encoding length when number of items is changed
ItemsParameter.ValueChanged += (sender, args) => Parameterize();
}
private void Parameterize() {
Encoding.Length = Items.Count;
foreach (var similarityCalculator in Operators.OfType()) {
similarityCalculator.SolutionVariableName = Encoding.SolutionCreator.PermutationParameter.ActualName;
similarityCalculator.QualityVariableName = Evaluator.QualityParameter.ActualName;
}
}
}
}