#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Windows;
using System.Windows.Media;
using HeuristicLab.Problems.BinPacking2D;
using Point = System.Windows.Point;
using Size = System.Windows.Size;
using UserControl = System.Windows.Controls.UserControl;
namespace HeuristicLab.Problems.BinPacking.Views {
public partial class Container2DView : UserControl {
private int selectedItemKey;
private Size renderSize;
private BinPacking packing;
public BinPacking Packing {
get { return packing; }
set {
if (packing != value) {
this.packing = value;
ClearSelection(); // also updates visualization
}
}
}
public Container2DView() {
InitializeComponent();
}
protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo) {
base.OnRenderSizeChanged(sizeInfo);
var s = Math.Min(sizeInfo.NewSize.Height, sizeInfo.NewSize.Width);
renderSize = new Size(s, s);
InvalidateVisual();
}
// similar implementation to Container3DView (even though item selection is not supported for 2d packings TODO)
public void SelectItem(int itemKey) {
// selection of an item should make all other items semi-transparent
selectedItemKey = itemKey;
InvalidateVisual();
}
public void ClearSelection() {
// remove all transparency
selectedItemKey = -1;
InvalidateVisual();
}
protected override void OnRender(DrawingContext drawingContext) {
base.OnRender(drawingContext);
if (packing == null) return;
// the container should fill the whole size
var scalingX = renderSize.Width / Packing.BinShape.Width;
var scalingY = renderSize.Height / Packing.BinShape.Width;
// draw container
drawingContext.DrawRectangle(Brushes.LightGray, new Pen(Brushes.Black, 1), new Rect(new Point(0, 0), renderSize));
var selectedBrush = Brushes.MediumSeaGreen;
var unselectedBrush = selectedItemKey < 0 ? selectedBrush : Brushes.DarkGray;
foreach (var t in Packing.Items) {
var key = t.Key;
var item = t.Value;
var pos = Packing.Positions[key];
var scaledPos = new Point(pos.X * scalingX, pos.Y * scalingY);
var scaledSize = pos.Rotated ?
new Size(item.Height * scalingX, item.Width * scalingY) :
new Size(item.Width * scalingX, item.Height * scalingY);
var brush = key == selectedItemKey ? selectedBrush : unselectedBrush;
drawingContext.DrawRectangle(brush, new Pen(Brushes.Black, 1), new Rect(scaledPos, scaledSize));
}
}
}
}