1 | #region License Information
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2 | /* SimSharp - A .NET port of SimPy, discrete event simulation framework
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3 | Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 |
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5 | This program is free software: you can redistribute it and/or modify
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6 | it under the terms of the GNU General Public License as published by
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7 | the Free Software Foundation, either version 3 of the License, or
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8 | (at your option) any later version.
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9 |
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10 | This program is distributed in the hope that it will be useful,
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 | GNU General Public License for more details.
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14 |
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15 | You should have received a copy of the GNU General Public License
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16 | along with this program. If not, see <http://www.gnu.org/licenses/>.*/
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17 | #endregion
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18 |
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19 | using System;
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20 | using System.Collections.Generic;
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21 | using System.Linq;
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22 |
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23 | namespace SimSharp {
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24 | /// <summary>
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25 | /// A PreemptiveResource is similar to a <see cref="PriorityResource"/>. However,
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26 | /// it may be possible to interrupt a lower-priority user and hand over the resource.
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27 | ///
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28 | /// PreemptiveResource holds a fixed amount of anonymous entities.
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29 | /// Requests are processed in this order: priority, time, preemption, and finally FIFO.
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30 | /// Releases are processed in FIFO order (usually no simulation time passes for a Release).
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31 | /// </summary>
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32 | /// <remarks>
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33 | /// Working with PreemptiveResource, a process holding a request must always call
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34 | /// <see cref="Process.HandleFault"/> after yielding an event and handle a potential
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35 | /// interruption.
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36 | /// </remarks>
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37 | public class PreemptiveResource {
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38 |
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39 | public int Capacity { get; protected set; }
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40 |
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41 | public int InUse { get { return Users.Count; } }
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42 |
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43 | public int Remaining { get { return Capacity - InUse; } }
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44 |
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45 | protected Simulation Environment { get; private set; }
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46 |
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47 | protected SimplePriorityQueue<PreemptiveRequest> RequestQueue { get; private set; }
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48 | protected Queue<Release> ReleaseQueue { get; private set; }
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49 | protected HashSet<PreemptiveRequest> Users { get; private set; }
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50 | protected List<Event> WhenAnyQueue { get; private set; }
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51 | protected List<Event> WhenFullQueue { get; private set; }
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52 | protected List<Event> WhenEmptyQueue { get; private set; }
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53 | protected List<Event> WhenChangeQueue { get; private set; }
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54 |
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55 | public PreemptiveResource(Simulation environment, int capacity = 1) {
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56 | if (capacity <= 0) throw new ArgumentException("Capacity must be > 0.", "capacity");
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57 | Environment = environment;
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58 | Capacity = capacity;
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59 | RequestQueue = new SimplePriorityQueue<PreemptiveRequest>();
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60 | ReleaseQueue = new Queue<Release>();
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61 | Users = new HashSet<PreemptiveRequest>();
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62 | WhenAnyQueue = new List<Event>();
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63 | WhenFullQueue = new List<Event>();
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64 | WhenEmptyQueue = new List<Event>();
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65 | WhenChangeQueue = new List<Event>();
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66 | }
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67 |
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68 | public virtual PreemptiveRequest Request(double priority = 1, bool preempt = false) {
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69 | var request = new PreemptiveRequest(Environment, TriggerRelease, DisposeCallback, priority, preempt);
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70 | RequestQueue.Enqueue(request);
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71 | TriggerRequest();
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72 | return request;
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73 | }
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74 |
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75 | public virtual Release Release(PreemptiveRequest request) {
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76 | var release = new Release(Environment, request, TriggerRequest);
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77 | ReleaseQueue.Enqueue(release);
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78 | TriggerRelease();
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79 | return release;
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80 | }
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81 |
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82 | public virtual Event WhenAny() {
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83 | var whenAny = new Event(Environment);
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84 | WhenAnyQueue.Add(whenAny);
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85 | TriggerWhenAny();
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86 | return whenAny;
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87 | }
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88 |
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89 | public virtual Event WhenFull() {
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90 | var whenFull = new Event(Environment);
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91 | WhenFullQueue.Add(whenFull);
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92 | TriggerWhenFull();
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93 | return whenFull;
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94 | }
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95 |
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96 | public virtual Event WhenEmpty() {
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97 | var whenEmpty = new Event(Environment);
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98 | WhenEmptyQueue.Add(whenEmpty);
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99 | TriggerWhenEmpty();
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100 | return whenEmpty;
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101 | }
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102 |
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103 | public virtual Event WhenChange() {
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104 | var whenChange = new Event(Environment);
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105 | WhenChangeQueue.Add(whenChange);
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106 | return whenChange;
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107 | }
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108 |
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109 | protected void DisposeCallback(Event @event) {
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110 | var request = @event as PreemptiveRequest;
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111 | if (request != null) Release(request);
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112 | }
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113 |
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114 | protected virtual void DoRequest(PreemptiveRequest request) {
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115 | if (Users.Count >= Capacity && request.Preempt) {
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116 | // Check if we can preempt another process
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117 | // MaxItems are the least important according to priorty, time, and preemption flag
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118 | var preempt = Users.MaxItems(x => x).Last();
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119 | if (preempt.CompareTo(request) > 0) {
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120 | preempt.IsPreempted = true;
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121 | Users.Remove(preempt);
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122 | preempt.Owner?.Interrupt(new Preempted(request.Owner, preempt.Time));
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123 | }
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124 | }
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125 | if (Users.Count < Capacity) {
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126 | Users.Add(request);
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127 | request.Succeed();
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128 | }
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129 | }
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130 |
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131 | protected virtual void DoRelease(Release release) {
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132 | var req = (PreemptiveRequest)release.Request;
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133 | if (!Users.Remove(req) && !req.IsPreempted)
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134 | throw new InvalidOperationException("Released request does not have a user.");
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135 | release.Succeed();
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136 | }
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137 |
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138 | protected virtual void TriggerRequest(Event @event = null) {
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139 | while (RequestQueue.Count > 0) {
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140 | var request = RequestQueue.First;
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141 | DoRequest(request);
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142 | if (request.IsTriggered) {
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143 | RequestQueue.Dequeue();
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144 | TriggerWhenEmpty();
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145 | TriggerWhenChange();
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146 | } else break;
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147 | }
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148 | }
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149 |
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150 | protected virtual void TriggerRelease(Event @event = null) {
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151 | while (ReleaseQueue.Count > 0) {
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152 | var release = ReleaseQueue.Peek();
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153 | if (release.Request.IsAlive) {
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154 | if (!RequestQueue.TryRemove((PreemptiveRequest)release.Request))
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155 | throw new InvalidOperationException("Failed to cancel a request.");
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156 | release.Succeed();
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157 | ReleaseQueue.Dequeue();
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158 | } else {
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159 | DoRelease(release);
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160 | if (release.IsTriggered) {
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161 | ReleaseQueue.Dequeue();
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162 | TriggerWhenAny();
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163 | TriggerWhenFull();
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164 | TriggerWhenChange();
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165 | } else break;
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166 | }
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167 | }
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168 | }
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169 |
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170 | protected virtual void TriggerWhenAny() {
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171 | if (Remaining > 0) {
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172 | if (WhenAnyQueue.Count == 0) return;
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173 | foreach (var evt in WhenAnyQueue)
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174 | evt.Succeed();
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175 | WhenAnyQueue.Clear();
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176 | }
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177 | }
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178 |
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179 | protected virtual void TriggerWhenFull() {
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180 | if (InUse == 0) {
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181 | if (WhenFullQueue.Count == 0) return;
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182 | foreach (var evt in WhenFullQueue)
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183 | evt.Succeed();
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184 | WhenFullQueue.Clear();
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185 | }
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186 | }
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187 |
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188 | protected virtual void TriggerWhenEmpty() {
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189 | if (Remaining == 0) {
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190 | if (WhenEmptyQueue.Count == 0) return;
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191 | foreach (var evt in WhenEmptyQueue)
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192 | evt.Succeed();
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193 | WhenEmptyQueue.Clear();
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194 | }
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195 | }
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196 |
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197 | protected virtual void TriggerWhenChange() {
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198 | if (WhenChangeQueue.Count == 0) return;
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199 | foreach (var evt in WhenChangeQueue)
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200 | evt.Succeed();
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201 | WhenChangeQueue.Clear();
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202 | }
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203 | }
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204 | }
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