#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// http://github.com/jskeet/dotnet-protobufs/
// Original C++/Java/Python code:
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System.IO;
namespace Google.ProtocolBuffers
{
///
/// Non-generic interface used for all parts of the API which don't require
/// any type knowledge.
///
public partial interface IMessageLite
{
///
/// Returns true iff all required fields in the message and all embedded
/// messages are set.
///
bool IsInitialized { get; }
///
/// Serializes the message and writes it to the given output stream.
/// This does not flush or close the stream.
///
///
/// Protocol Buffers are not self-delimiting. Therefore, if you write
/// any more data to the stream after the message, you must somehow ensure
/// that the parser on the receiving end does not interpret this as being
/// part of the protocol message. One way of doing this is by writing the size
/// of the message before the data, then making sure you limit the input to
/// that size when receiving the data. Alternatively, use WriteDelimitedTo(Stream).
///
void WriteTo(ICodedOutputStream output);
///
/// Like WriteTo(Stream) but writes the size of the message as a varint before
/// writing the data. This allows more data to be written to the stream after the
/// message without the need to delimit the message data yourself. Use
/// IBuilder.MergeDelimitedFrom(Stream) or the static method
/// YourMessageType.ParseDelimitedFrom(Stream) to parse messages written by this method.
///
///
void WriteDelimitedTo(Stream output);
///
/// Returns the number of bytes required to encode this message.
/// The result is only computed on the first call and memoized after that.
///
int SerializedSize { get; }
#region Comparison and hashing
///
/// Compares the specified object with this message for equality.
/// Returns true iff the given object is a message of the same type
/// (as defined by DescriptorForType) and has identical values
/// for all its fields.
///
bool Equals(object other);
///
/// Returns the hash code value for this message.
/// TODO(jonskeet): Specify the hash algorithm, but better than the Java one!
///
int GetHashCode();
#endregion
#region Convenience methods
///
/// Converts the message to a string in protocol buffer text format.
/// This is just a trivial wrapper around TextFormat.PrintToString.
///
string ToString();
///
/// Converts the message to a string.
///
void PrintTo(TextWriter writer);
///
/// Serializes the message to a ByteString. This is a trivial wrapper
/// around WriteTo(ICodedOutputStream).
///
ByteString ToByteString();
///
/// Serializes the message to a byte array. This is a trivial wrapper
/// around WriteTo(ICodedOutputStream).
///
byte[] ToByteArray();
///
/// Serializes the message and writes it to the given stream.
/// This is just a wrapper around WriteTo(ICodedOutputStream). This
/// does not flush or close the stream.
///
///
void WriteTo(Stream output);
#endregion
///
/// Creates a builder for the type, but in a weakly typed manner. This
/// is typically implemented by strongly typed messages by just returning
/// the result of CreateBuilderForType.
///
IBuilderLite WeakCreateBuilderForType();
///
/// Creates a builder with the same contents as this message. This
/// is typically implemented by strongly typed messages by just returning
/// the result of ToBuilder.
///
IBuilderLite WeakToBuilder();
IMessageLite WeakDefaultInstanceForType { get; }
}
public interface IMessageLite : IMessageLite
{
///
/// Returns an instance of this message type with all fields set to
/// their default values. This may or may not be a singleton. This differs
/// from the DefaultInstance property of each generated message class in that this
/// method is an abstract method of IMessage whereas DefaultInstance is
/// a static property of a specific class. They return the same thing.
///
TMessage DefaultInstanceForType { get; }
}
///
/// Type-safe interface for all generated messages to implement.
///
public interface IMessageLite : IMessageLite
where TMessage : IMessageLite
where TBuilder : IBuilderLite
{
#region Builders
///
/// Constructs a new builder for a message of the same type as this message.
///
TBuilder CreateBuilderForType();
///
/// Creates a builder with the same contents as this current instance.
/// This is typically implemented by strongly typed messages by just
/// returning the result of ToBuilder().
///
TBuilder ToBuilder();
#endregion
}
}