// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Windows; using System.Windows.Input; using System.Windows.Media; namespace ICSharpCode.AvalonEdit.Rendering { /// /// The control that contains the text. /// /// This control is used to allow other UIElements to be placed inside the TextView but /// behind the text. /// The text rendering process (VisualLine creation) is controlled by the TextView, this /// class simply displays the created Visual Lines. /// /// /// This class does not contain any input handling and is invisible to hit testing. Input /// is handled by the TextView. /// This allows UIElements that are displayed behind the text, but still can react to mouse input. /// sealed class TextLayer : Layer { /// /// the index of the text layer in the layers collection /// internal int index; public TextLayer(TextView textView) : base(textView, KnownLayer.Text) { } List visuals = new List(); internal void SetVisualLines(ICollection visualLines) { foreach (VisualLineDrawingVisual v in visuals) { if (v.VisualLine.IsDisposed) RemoveVisualChild(v); } visuals.Clear(); foreach (VisualLine newLine in visualLines) { VisualLineDrawingVisual v = newLine.Render(); if (!v.IsAdded) { AddVisualChild(v); v.IsAdded = true; } visuals.Add(v); } InvalidateArrange(); } protected override int VisualChildrenCount { get { return visuals.Count; } } protected override Visual GetVisualChild(int index) { return visuals[index]; } protected override void ArrangeCore(Rect finalRect) { textView.ArrangeTextLayer(visuals); } } }